wined3d: Pass a wined3d_device_context to wined3d_device_set_light().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-05-16 16:36:35 -05:00 committed by Alexandre Julliard
parent 3b2f892c4c
commit 1d578e367d
1 changed files with 7 additions and 9 deletions

View File

@ -1348,15 +1348,13 @@ static void wined3d_device_get_transform(const struct wined3d_device *device,
* stateblock problems. When capturing the state block, I duplicate the
* hashmap, but when recording, just build a chain pretty much of commands to
* be replayed. */
static void wined3d_device_set_light(struct wined3d_device *device,
UINT light_idx, const struct wined3d_light *light)
static void wined3d_device_context_set_light(struct wined3d_device_context *context,
unsigned int light_idx, const struct wined3d_light *light)
{
struct wined3d_light_info *object = NULL;
float rho;
TRACE("device %p, light_idx %u, light %p.\n", device, light_idx, light);
if (FAILED(wined3d_light_state_set_light(&device->cs->c.state->light_state, light_idx, light, &object)))
if (FAILED(wined3d_light_state_set_light(&context->state->light_state, light_idx, light, &object)))
return;
/* Initialize the object. */
@ -1445,7 +1443,7 @@ static void wined3d_device_set_light(struct wined3d_device *device,
FIXME("Unrecognized light type %#x.\n", light->type);
}
wined3d_device_context_emit_set_light(&device->cs->c, object);
wined3d_device_context_emit_set_light(context, object);
}
static void wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable)
@ -1459,7 +1457,7 @@ static void wined3d_device_set_light_enable(struct wined3d_device *device, UINT
if (!(light_info = wined3d_light_state_get_light(light_state, light_idx)))
{
TRACE("Light enabled requested but light not defined, so defining one!\n");
wined3d_device_set_light(device, light_idx, &WINED3D_default_light);
wined3d_device_context_set_light(&device->cs->c, light_idx, &WINED3D_default_light);
if (!(light_info = wined3d_light_state_get_light(light_state, light_idx)))
{
@ -1849,7 +1847,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
{
LIST_FOR_EACH_ENTRY(light, &state->light_state.light_map[i], struct wined3d_light_info, entry)
{
wined3d_device_set_light(device, light->OriginalIndex, &light->OriginalParms);
wined3d_device_context_set_light(context, light->OriginalIndex, &light->OriginalParms);
wined3d_device_context_emit_set_light_enable(context, light->OriginalIndex, light->glIndex != -1);
}
}
@ -4046,7 +4044,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
LIST_FOR_EACH_ENTRY(light, &state->light_state->light_map[i], struct wined3d_light_info, entry)
{
wined3d_device_set_light(device, light->OriginalIndex, &light->OriginalParms);
wined3d_device_context_set_light(context, light->OriginalIndex, &light->OriginalParms);
wined3d_device_set_light_enable(device, light->OriginalIndex, light->glIndex != -1);
}
}