From 1d486a5abe28a7dcccb8a4305e9c2dd6a35af069 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sat, 30 Jan 2010 12:13:12 +0100 Subject: [PATCH] d3d9: Test buffer lock flags. --- dlls/d3d9/tests/Makefile.in | 1 + dlls/d3d9/tests/buffer.c | 133 ++++++++++++++++++++++++++++++++++++ 2 files changed, 134 insertions(+) create mode 100644 dlls/d3d9/tests/buffer.c diff --git a/dlls/d3d9/tests/Makefile.in b/dlls/d3d9/tests/Makefile.in index 7fa911d0077..0ed62c47a2f 100644 --- a/dlls/d3d9/tests/Makefile.in +++ b/dlls/d3d9/tests/Makefile.in @@ -7,6 +7,7 @@ IMPORTS = user32 kernel32 CTESTS = \ d3d9ex.c \ + buffer.c \ device.c \ query.c \ shader.c \ diff --git a/dlls/d3d9/tests/buffer.c b/dlls/d3d9/tests/buffer.c new file mode 100644 index 00000000000..c2e22c254ed --- /dev/null +++ b/dlls/d3d9/tests/buffer.c @@ -0,0 +1,133 @@ +/* + * Copyright (C) 2010 Stefan Dösinger(for CodeWeavers) + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#define COBJMACROS +#include +#include "wine/test.h" + +static HMODULE d3d9_handle = 0; + +static HWND create_window(void) +{ + WNDCLASS wc = {0}; + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "d3d9_test_wc"; + RegisterClass(&wc); + + return CreateWindow("d3d9_test_wc", "d3d9_test", + 0, 0, 0, 0, 0, 0, 0, 0, 0); +} + +static IDirect3DDevice9 *init_d3d9(void) +{ + IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; + IDirect3D9 *d3d9_ptr = 0; + IDirect3DDevice9 *device_ptr = 0; + D3DPRESENT_PARAMETERS present_parameters; + HRESULT hr; + + d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); + ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); + if (!d3d9_create) return NULL; + + d3d9_ptr = d3d9_create(D3D_SDK_VERSION); + if (!d3d9_ptr) + { + skip("could not create D3D9\n"); + return NULL; + } + + ZeroMemory(&present_parameters, sizeof(present_parameters)); + present_parameters.Windowed = TRUE; + present_parameters.hDeviceWindow = create_window(); + present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; + + hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); + + if(FAILED(hr)) + { + skip("could not create device, IDirect3D9_CreateDevice returned 0x%08x\n", hr); + return NULL; + } + + return device_ptr; +} + +static void lock_flag_test(IDirect3DDevice9 *device) +{ + HRESULT hr; + IDirect3DVertexBuffer9 *buffer; + unsigned int i; + void *data; + const struct + { + DWORD flags; + const char *debug_string; + HRESULT result; + } + test_data[] = + { + {D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK }, + {D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK }, + {D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK }, + {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK }, + {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK }, + {D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3D_OK }, + /* Completely bogous flags aren't an error */ + {0xdeadbeef, "0xdeadbeef", D3D_OK }, + }; + + hr = IDirect3DDevice9_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer, NULL); + ok(hr == D3D_OK, "IDirect3DDevice9_CreateBuffer failed, 0x%08x\n", hr); + + for(i = 0; i < (sizeof(test_data) / sizeof(*test_data)); i++) + { + hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, test_data[i].flags); + ok(hr == test_data[i].result, "Lock flags %s returned 0x%08x, expected 0x%08x\n", + test_data[i].debug_string, hr, test_data[i].result); + + if(SUCCEEDED(hr)) + { + hr = IDirect3DVertexBuffer9_Unlock(buffer); + ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed, 0x%08x\n", hr); + } + } + + IDirect3DVertexBuffer9_Release(buffer); +} + +START_TEST(buffer) +{ + IDirect3DDevice9 *device_ptr; + ULONG refcount; + + d3d9_handle = LoadLibraryA("d3d9.dll"); + if (!d3d9_handle) + { + skip("Could not load d3d9.dll\n"); + return; + } + + device_ptr = init_d3d9(); + if (!device_ptr) return; + + lock_flag_test(device_ptr); + + refcount = IDirect3DDevice9_Release(device_ptr); + ok(!refcount, "Device has %u references left\n", refcount); +}