wined3d: Use draw_binding in surface_realize_palette().

This commit is contained in:
Henri Verbeet 2011-08-24 22:08:43 +02:00 committed by Alexandre Julliard
parent 683b52ed92
commit 1d43f07239
1 changed files with 1 additions and 1 deletions

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@ -811,7 +811,7 @@ static void surface_realize_palette(struct wined3d_surface *surface)
/* Propagate the changes to the drawable when we have a palette. */ /* Propagate the changes to the drawable when we have a palette. */
if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET) if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET)
surface_load_location(surface, SFLAG_INDRAWABLE, NULL); surface_load_location(surface, surface->draw_binding, NULL);
} }
static HRESULT surface_draw_overlay(struct wined3d_surface *surface) static HRESULT surface_draw_overlay(struct wined3d_surface *surface)