- added more texture formats using OpenGL's packed pixel formats
This commit is contained in:
parent
0155445059
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1d3e501e73
@ -16,6 +16,12 @@
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#include "d3d_private.h"
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#include "d3d_private.h"
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/* Define this variable if you have an unpatched Mesa 3.0 (patches are available
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on Mesa's home page) or version 3.1b.
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Version 3.2b should correct this bug */
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#undef HAVE_BUGGY_MESAGL
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#ifdef HAVE_MESAGL
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#ifdef HAVE_MESAGL
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static GUID IID_D3DDEVICE2_OpenGL = {
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static GUID IID_D3DDEVICE2_OpenGL = {
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@ -81,11 +87,11 @@ static void fill_opengl_primcaps(D3DPRIMCAPS *pc)
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static void fill_opengl_caps(D3DDEVICEDESC *d1, D3DDEVICEDESC *d2)
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static void fill_opengl_caps(D3DDEVICEDESC *d1, D3DDEVICEDESC *d2)
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{
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{
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GLint maxlight;
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/* GLint maxlight; */
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d1->dwSize = sizeof(*d1);
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d1->dwSize = sizeof(*d1);
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d1->dwFlags = D3DDD_DEVCAPS | D3DDD_BCLIPPING | D3DDD_COLORMODEL | D3DDD_DEVICERENDERBITDEPTH | D3DDD_DEVICEZBUFFERBITDEPTH
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d1->dwFlags = D3DDD_DEVCAPS | D3DDD_BCLIPPING | D3DDD_COLORMODEL | D3DDD_DEVICERENDERBITDEPTH | D3DDD_DEVICEZBUFFERBITDEPTH
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| D3DDD_LIGHTINGCAPS | D3DDD_LINECAPS | D3DDD_MAXBUFFERSIZE | D3DDD_TRANSFORMCAPS | D3DDD_TRICAPS;
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| D3DDD_LIGHTINGCAPS | D3DDD_LINECAPS | D3DDD_MAXBUFFERSIZE | D3DDD_MAXVERTEXCOUNT | D3DDD_TRANSFORMCAPS | D3DDD_TRICAPS;
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d1->dcmColorModel = D3DCOLOR_RGB;
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d1->dcmColorModel = D3DCOLOR_RGB;
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d1->dwDevCaps = D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_EXECUTESYSTEMMEMORY |
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d1->dwDevCaps = D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_EXECUTESYSTEMMEMORY |
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D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
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D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
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@ -102,6 +108,7 @@ static void fill_opengl_caps(D3DDEVICEDESC *d1, D3DDEVICEDESC *d2)
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d1->dwDeviceRenderBitDepth = DDBD_16;
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d1->dwDeviceRenderBitDepth = DDBD_16;
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d1->dwDeviceZBufferBitDepth = DDBD_16;
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d1->dwDeviceZBufferBitDepth = DDBD_16;
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d1->dwMaxBufferSize = 0;
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d1->dwMaxBufferSize = 0;
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d1->dwMaxVertexCount = 65536;
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d1->dwMinTextureWidth = 1;
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d1->dwMinTextureWidth = 1;
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d1->dwMinTextureHeight = 1;
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d1->dwMinTextureHeight = 1;
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d1->dwMaxTextureWidth = 256; /* This is for Mesa on top of Glide (in the future :-) ) */
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d1->dwMaxTextureWidth = 256; /* This is for Mesa on top of Glide (in the future :-) ) */
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@ -342,17 +349,17 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb,
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pformat->dwSize = sizeof(DDPIXELFORMAT);
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pformat->dwSize = sizeof(DDPIXELFORMAT);
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pformat->dwFourCC = 0;
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pformat->dwFourCC = 0;
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TRACE(ddraw, "Enumerating GL_RGBA (32)\n");
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TRACE(ddraw, "Enumerating GL_RGBA unpacked (32)\n");
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pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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pformat->x.dwRGBBitCount = 32;
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pformat->x.dwRGBBitCount = 32;
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pformat->y.dwRBitMask = 0x00FF0000;
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pformat->y.dwRBitMask = 0xFF000000;
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pformat->z.dwGBitMask = 0x0000FF00;
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pformat->z.dwGBitMask = 0x00FF0000;
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pformat->xx.dwBBitMask = 0x000000FF;
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pformat->xx.dwBBitMask = 0x0000FF00;
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pformat->xy.dwRGBAlphaBitMask = 0xFF000000;
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pformat->xy.dwRGBAlphaBitMask = 0x000000FF;
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if (cb(&sdesc, context) == 0)
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if (cb(&sdesc, context) == 0)
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return DD_OK;
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return DD_OK;
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TRACE(ddraw, "Enumerating GL_RGB (24)\n");
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TRACE(ddraw, "Enumerating GL_RGB unpacked (24)\n");
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pformat->dwFlags = DDPF_RGB;
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pformat->dwFlags = DDPF_RGB;
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pformat->x.dwRGBBitCount = 24;
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pformat->x.dwRGBBitCount = 24;
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pformat->y.dwRBitMask = 0x00FF0000;
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pformat->y.dwRBitMask = 0x00FF0000;
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@ -362,7 +369,10 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb,
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if (cb(&sdesc, context) == 0)
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if (cb(&sdesc, context) == 0)
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return DD_OK;
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return DD_OK;
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TRACE(ddraw, "Enumerating GL_RGB (16)\n");
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#ifndef HAVE_BUGGY_MESAGL
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/* The packed texture format are buggy in Mesa. The bug was reported and corrected,
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so that future version will work great. */
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TRACE(ddraw, "Enumerating GL_RGB packed GL_UNSIGNED_SHORT_5_6_5 (16)\n");
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pformat->dwFlags = DDPF_RGB;
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pformat->dwFlags = DDPF_RGB;
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pformat->x.dwRGBBitCount = 16;
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pformat->x.dwRGBBitCount = 16;
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pformat->y.dwRBitMask = 0x0000F800;
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pformat->y.dwRBitMask = 0x0000F800;
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@ -372,6 +382,37 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb,
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if (cb(&sdesc, context) == 0)
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if (cb(&sdesc, context) == 0)
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return DD_OK;
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return DD_OK;
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TRACE(ddraw, "Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_5_5_5_1 (16)\n");
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pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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pformat->x.dwRGBBitCount = 16;
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pformat->y.dwRBitMask = 0x0000F800;
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pformat->z.dwGBitMask = 0x000007C0;
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pformat->xx.dwBBitMask = 0x0000003E;
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pformat->xy.dwRGBAlphaBitMask = 0x00000001;
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if (cb(&sdesc, context) == 0)
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return DD_OK;
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TRACE(ddraw, "Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (16)\n");
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pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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pformat->x.dwRGBBitCount = 16;
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pformat->y.dwRBitMask = 0x0000F000;
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pformat->z.dwGBitMask = 0x00000F00;
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pformat->xx.dwBBitMask = 0x000000F0;
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pformat->xy.dwRGBAlphaBitMask = 0x0000000F;
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if (cb(&sdesc, context) == 0)
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return DD_OK;
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TRACE(ddraw, "Enumerating GL_RGB packed GL_UNSIGNED_BYTE_3_3_2 (8)\n");
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pformat->dwFlags = DDPF_RGB;
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pformat->x.dwRGBBitCount = 8;
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pformat->y.dwRBitMask = 0x0000F800;
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pformat->z.dwGBitMask = 0x000007C0;
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pformat->xx.dwBBitMask = 0x0000003E;
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pformat->xy.dwRGBAlphaBitMask = 0x00000001;
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if (cb(&sdesc, context) == 0)
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return DD_OK;
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#endif
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TRACE(ddraw, "Enumerating Paletted (8)\n");
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TRACE(ddraw, "Enumerating Paletted (8)\n");
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pformat->dwFlags = DDPF_PALETTEINDEXED8;
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pformat->dwFlags = DDPF_PALETTEINDEXED8;
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pformat->x.dwRGBBitCount = 8;
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pformat->x.dwRGBBitCount = 8;
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@ -400,7 +441,7 @@ static HRESULT WINAPI IDirect3DDevice2_EnumTextureFormats(LPDIRECT3DDEVICE2 this
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static HRESULT WINAPI IDirect3DDevice2_BeginScene(LPDIRECT3DDEVICE2 this)
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static HRESULT WINAPI IDirect3DDevice2_BeginScene(LPDIRECT3DDEVICE2 this)
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{
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{
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OpenGL_IDirect3DDevice2 *odev = (OpenGL_IDirect3DDevice2 *) this;
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/* OpenGL_IDirect3DDevice2 *odev = (OpenGL_IDirect3DDevice2 *) this; */
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FIXME(ddraw, "(%p)->(): stub\n", this);
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FIXME(ddraw, "(%p)->(): stub\n", this);
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@ -1331,6 +1372,7 @@ static HRESULT WINAPI IDirect3DDevice_SetMatrix(LPDIRECT3DDEVICE this,
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TRACE(ddraw, "(%p)->(%08lx,%p)\n", this, d3dMatHandle, lpD3DMatrix);
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TRACE(ddraw, "(%p)->(%08lx,%p)\n", this, d3dMatHandle, lpD3DMatrix);
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dump_mat(lpD3DMatrix);
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dump_mat(lpD3DMatrix);
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*((D3DMATRIX *) d3dMatHandle) = *lpD3DMatrix;
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*((D3DMATRIX *) d3dMatHandle) = *lpD3DMatrix;
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return DD_OK;
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return DD_OK;
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@ -1362,7 +1404,7 @@ static HRESULT WINAPI IDirect3DDevice_DeleteMatrix(LPDIRECT3DDEVICE this,
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static HRESULT WINAPI IDirect3DDevice_BeginScene(LPDIRECT3DDEVICE this)
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static HRESULT WINAPI IDirect3DDevice_BeginScene(LPDIRECT3DDEVICE this)
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{
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{
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OpenGL_IDirect3DDevice *odev = (OpenGL_IDirect3DDevice *) this;
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/* OpenGL_IDirect3DDevice *odev = (OpenGL_IDirect3DDevice *) this; */
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FIXME(ddraw, "(%p)->(): stub\n", this);
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FIXME(ddraw, "(%p)->(): stub\n", this);
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@ -1406,6 +1448,7 @@ static HRESULT WINAPI IDirect3DDevice_EndScene(LPDIRECT3DDEVICE this)
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unsigned char g = *lsrc++;
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unsigned char g = *lsrc++;
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unsigned char b = *lsrc++;
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unsigned char b = *lsrc++;
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lsrc++; /* Alpha */
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lsrc++; /* Alpha */
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*dest = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3);
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*dest = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3);
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dest++;
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dest++;
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@ -18,6 +18,11 @@
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#ifdef HAVE_MESAGL
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#ifdef HAVE_MESAGL
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/* Define this if you want to save to a file all the textures used by a game
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(can be funny to see how they managed to cram all the pictures in
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texture memory) */
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#undef TEXTURE_SNOOP
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static IDirect3DTexture2_VTable texture2_vtable;
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static IDirect3DTexture2_VTable texture2_vtable;
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static IDirect3DTexture_VTable texture_vtable;
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static IDirect3DTexture_VTable texture_vtable;
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@ -106,6 +111,14 @@ static HRESULT WINAPI IDirect3DTexture_GetHandle(LPDIRECT3DTEXTURE this,
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*lpHandle = (DWORD) this;
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*lpHandle = (DWORD) this;
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/* Now, bind a new texture */
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lpD3DDevice->set_context(lpD3DDevice);
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this->D3Ddevice = (void *) lpD3DDevice;
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if (this->tex_name == 0)
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glGenTextures(1, &(this->tex_name));
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TRACE(ddraw, "OpenGL texture handle is : %d\n", this->tex_name);
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return D3D_OK;
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return D3D_OK;
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}
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}
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@ -138,6 +151,7 @@ static HRESULT WINAPI IDirect3DTexture2_GetHandle(LPDIRECT3DTEXTURE2 this,
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/* Now, bind a new texture */
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/* Now, bind a new texture */
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lpD3DDevice2->set_context(lpD3DDevice2);
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lpD3DDevice2->set_context(lpD3DDevice2);
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this->D3Ddevice = (void *) lpD3DDevice2;
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this->D3Ddevice = (void *) lpD3DDevice2;
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if (this->tex_name == 0)
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glGenTextures(1, &(this->tex_name));
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glGenTextures(1, &(this->tex_name));
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TRACE(ddraw, "OpenGL texture handle is : %d\n", this->tex_name);
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TRACE(ddraw, "OpenGL texture handle is : %d\n", this->tex_name);
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@ -155,14 +169,17 @@ static HRESULT WINAPI IDirect3DTexture2_PaletteChanged(LPDIRECT3DTEXTURE2 this,
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return D3D_OK;
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return D3D_OK;
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}
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}
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/* NOTE : if you experience crashes in this function, you must have a buggy
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version of Mesa. See the file d3dtexture.c for a cure */
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static HRESULT WINAPI IDirect3DTexture2_Load(LPDIRECT3DTEXTURE2 this,
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static HRESULT WINAPI IDirect3DTexture2_Load(LPDIRECT3DTEXTURE2 this,
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LPDIRECT3DTEXTURE2 lpD3DTexture2)
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LPDIRECT3DTEXTURE2 lpD3DTexture2)
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{
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{
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DDSURFACEDESC *src_d, *dst_d;
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DDSURFACEDESC *src_d, *dst_d;
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TRACE(ddraw, "(%p)->(%p)\n", this, lpD3DTexture2);
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TRACE(ddraw, "(%p)->(%p)\n", this, lpD3DTexture2);
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/* Hack ? */
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TRACE(ddraw, "Copied to surface %p, surface %p\n", this->surface, lpD3DTexture2->surface);
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TRACE(ddraw, "Copied to surface %p, surface %p\n", this->surface, lpD3DTexture2->surface);
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/* Suppress the ALLOCONLOAD flag */
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this->surface->s.surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
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this->surface->s.surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
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/* Copy one surface on the other */
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/* Copy one surface on the other */
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@ -187,9 +204,16 @@ static HRESULT WINAPI IDirect3DTexture2_Load(LPDIRECT3DTEXTURE2 this,
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/* Now, load the texture */
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/* Now, load the texture */
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/* d3dd->set_context(d3dd); We need to set the context somehow.... */
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/* d3dd->set_context(d3dd); We need to set the context somehow.... */
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glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
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glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
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/* If the GetHandle was not done, get the texture name here */
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if (this->tex_name == 0)
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glGenTextures(1, &(this->tex_name));
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glBindTexture(GL_TEXTURE_2D, this->tex_name);
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glBindTexture(GL_TEXTURE_2D, this->tex_name);
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if (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
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if (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
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/* ****************
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Paletted Texture
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**************** */
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LPDIRECTDRAWPALETTE pal = this->surface->s.palette;
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LPDIRECTDRAWPALETTE pal = this->surface->s.palette;
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BYTE table[256][4];
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BYTE table[256][4];
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int i;
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int i;
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@ -212,8 +236,7 @@ static HRESULT WINAPI IDirect3DTexture2_Load(LPDIRECT3DTEXTURE2 this,
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table[i][3] = 0xFF;
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table[i][3] = 0xFF;
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}
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}
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#if 0
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#ifdef TEXTURE_SNOOP
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/* If you want to see how the game manages its textures :-) */
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{
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{
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FILE *f;
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FILE *f;
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char buf[32];
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char buf[32];
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@ -249,8 +272,117 @@ static HRESULT WINAPI IDirect3DTexture2_Load(LPDIRECT3DTEXTURE2 this,
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GL_COLOR_INDEX, /* texture format */
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GL_COLOR_INDEX, /* texture format */
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GL_UNSIGNED_BYTE, /* texture type */
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GL_UNSIGNED_BYTE, /* texture type */
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src_d->y.lpSurface); /* the texture */
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src_d->y.lpSurface); /* the texture */
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} else if (src_d->ddpfPixelFormat.dwFlags & DDPF_RGB) {
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/* ************
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RGB Textures
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************ */
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if (src_d->ddpfPixelFormat.x.dwRGBBitCount == 8) {
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/* **********************
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GL_UNSIGNED_BYTE_3_3_2
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********************** */
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RGB,
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src_d->dwWidth, src_d->dwHeight,
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0,
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GL_RGB,
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GL_UNSIGNED_BYTE_3_3_2,
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src_d->y.lpSurface);
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} else if (src_d->ddpfPixelFormat.x.dwRGBBitCount == 16) {
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if (src_d->ddpfPixelFormat.xy.dwRGBAlphaBitMask == 0x00000000) {
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#ifdef TEXTURE_SNOOP
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{
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FILE *f;
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char buf[32];
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int x, y;
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sprintf(buf, "%d.pnm", this->tex_name);
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f = fopen(buf, "wb");
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fprintf(f, "P6\n%d %d\n255\n", src_d->dwWidth, src_d->dwHeight);
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for (y = 0; y < src_d->dwHeight; y++) {
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for (x = 0; x < src_d->dwWidth; x++) {
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unsigned short c = ((unsigned short *) src_d->y.lpSurface)[y * src_d->dwWidth + x];
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fputc((c & 0xF800) >> 8, f);
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fputc((c & 0x07E0) >> 3, f);
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fputc((c & 0x001F) << 3, f);
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}
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}
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fclose(f);
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}
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#endif
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||||||
|
glTexImage2D(GL_TEXTURE_2D,
|
||||||
|
0,
|
||||||
|
GL_RGB,
|
||||||
|
src_d->dwWidth, src_d->dwHeight,
|
||||||
|
0,
|
||||||
|
GL_RGB,
|
||||||
|
GL_UNSIGNED_SHORT_5_6_5,
|
||||||
|
src_d->y.lpSurface);
|
||||||
|
} else if (src_d->ddpfPixelFormat.xy.dwRGBAlphaBitMask == 0x00000001) {
|
||||||
|
#ifdef TEXTURE_SNOOP
|
||||||
|
{
|
||||||
|
FILE *f;
|
||||||
|
char buf[32];
|
||||||
|
int x, y;
|
||||||
|
|
||||||
|
sprintf(buf, "%d.pnm", this->tex_name);
|
||||||
|
f = fopen(buf, "wb");
|
||||||
|
fprintf(f, "P6\n%d %d\n255\n", src_d->dwWidth, src_d->dwHeight);
|
||||||
|
for (y = 0; y < src_d->dwHeight; y++) {
|
||||||
|
for (x = 0; x < src_d->dwWidth; x++) {
|
||||||
|
unsigned short c = ((unsigned short *) src_d->y.lpSurface)[y * src_d->dwWidth + x];
|
||||||
|
fputc((c & 0xF800) >> 8, f);
|
||||||
|
fputc((c & 0x07C0) >> 3, f);
|
||||||
|
fputc((c & 0x003E) << 2, f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fclose(f);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D,
|
||||||
|
0,
|
||||||
|
GL_RGBA,
|
||||||
|
src_d->dwWidth, src_d->dwHeight,
|
||||||
|
0,
|
||||||
|
GL_RGBA,
|
||||||
|
GL_UNSIGNED_SHORT_5_5_5_1,
|
||||||
|
src_d->y.lpSurface);
|
||||||
|
} else if (src_d->ddpfPixelFormat.xy.dwRGBAlphaBitMask == 0x0000000F) {
|
||||||
|
glTexImage2D(GL_TEXTURE_2D,
|
||||||
|
0,
|
||||||
|
GL_RGBA,
|
||||||
|
src_d->dwWidth, src_d->dwHeight,
|
||||||
|
0,
|
||||||
|
GL_RGBA,
|
||||||
|
GL_UNSIGNED_SHORT_4_4_4_4,
|
||||||
|
src_d->y.lpSurface);
|
||||||
|
} else {
|
||||||
|
ERR(ddraw, "Unhandled texture format (bad Aplha channel for a 16 bit texture)\n");
|
||||||
|
}
|
||||||
|
} else if (src_d->ddpfPixelFormat.x.dwRGBBitCount == 24) {
|
||||||
|
glTexImage2D(GL_TEXTURE_2D,
|
||||||
|
0,
|
||||||
|
GL_RGB,
|
||||||
|
src_d->dwWidth, src_d->dwHeight,
|
||||||
|
0,
|
||||||
|
GL_RGB,
|
||||||
|
GL_UNSIGNED_BYTE,
|
||||||
|
src_d->y.lpSurface);
|
||||||
|
} else if (src_d->ddpfPixelFormat.x.dwRGBBitCount == 32) {
|
||||||
|
glTexImage2D(GL_TEXTURE_2D,
|
||||||
|
0,
|
||||||
|
GL_RGBA,
|
||||||
|
src_d->dwWidth, src_d->dwHeight,
|
||||||
|
0,
|
||||||
|
GL_RGBA,
|
||||||
|
GL_UNSIGNED_BYTE,
|
||||||
|
src_d->y.lpSurface);
|
||||||
|
} else {
|
||||||
|
ERR(ddraw, "Unhandled texture format (bad RGB count)\n");
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
ERR(ddraw, "Unhandled texture format\n");
|
ERR(ddraw, "Unhandled texture format (neither RGB nor INDEX)\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, current_texture);
|
glBindTexture(GL_TEXTURE_2D, current_texture);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user