wined3d: Simplify logic in wined3d_event_query_issue().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -214,27 +214,17 @@ enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_
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void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device)
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{
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struct wined3d_context *context = NULL;
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context *context;
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if (query->context)
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{
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if (!(context = context_reacquire(device, query->context))
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if (query->context && !(context = context_reacquire(device, query->context))
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&& !query->context->gl_info->supported[ARB_SYNC])
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{
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context_free_event_query(query);
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context = context_acquire(device, NULL, 0);
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context_alloc_event_query(context, query);
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}
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if (!context)
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context = context_acquire(device, NULL, 0);
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}
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else
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{
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context = context_acquire(device, NULL, 0);
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context_alloc_event_query(context, query);
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}
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gl_info = context->gl_info;
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if (!query->context)
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context_alloc_event_query(context, query);
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if (gl_info->supported[ARB_SYNC])
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{
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