wined3d: Add ARB_internalformat_query2 GL extension.
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@ -108,6 +108,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
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{"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
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{"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
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{"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
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{"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
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{"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
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{"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
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{"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
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@ -59,6 +59,7 @@ enum wined3d_gl_extension
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ARB_HALF_FLOAT_PIXEL,
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ARB_HALF_FLOAT_VERTEX,
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ARB_INSTANCED_ARRAYS,
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ARB_INTERNALFORMAT_QUERY2,
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ARB_MAP_BUFFER_ALIGNMENT,
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ARB_MAP_BUFFER_RANGE,
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ARB_MULTISAMPLE,
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@ -223,6 +224,10 @@ enum wined3d_gl_extension
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USE_GL_FUNC(glProgramParameteriARB) \
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/* GL_ARB_instanced_arrays */ \
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USE_GL_FUNC(glVertexAttribDivisorARB) \
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/* GL_ARB_internalformat_query */ \
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USE_GL_FUNC(glGetInternalformativ) \
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/* GL_ARB_internalformat_query2 */ \
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USE_GL_FUNC(glGetInternalformati64v) \
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/* GL_ARB_map_buffer_range */ \
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USE_GL_FUNC(glFlushMappedBufferRange) \
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USE_GL_FUNC(glMapBufferRange) \
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