Swap arguments of LocalAlloc and only update Malloc32 block on
successful allocation.
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8d96cd311b
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@ -73,10 +73,16 @@ static CRITICAL_SECTION IMalloc32_SpyCS = { &critsect_debug, -1, 0, 0, 0, 0 };
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/* resize the old table */
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static int SetSpyedBlockTableLength ( int NewLength )
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{
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if (!Malloc32.SpyedBlocks) Malloc32.SpyedBlocks = (LPVOID*)LocalAlloc(NewLength, GMEM_ZEROINIT);
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else Malloc32.SpyedBlocks = (LPVOID*)LocalReAlloc((HLOCAL)Malloc32.SpyedBlocks, NewLength, GMEM_ZEROINIT);
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Malloc32.SpyedBlockTableLength = NewLength;
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return Malloc32.SpyedBlocks ? 1 : 0;
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LPVOID *NewSpyedBlocks;
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if (!Malloc32.SpyedBlocks) NewSpyedBlocks = LocalAlloc(GMEM_ZEROINIT, NewLength);
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else NewSpyedBlocks = LocalReAlloc(Malloc32.SpyedBlocks, NewLength, GMEM_ZEROINIT);
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if (NewSpyedBlocks) {
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Malloc32.SpyedBlocks = NewSpyedBlocks;
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Malloc32.SpyedBlockTableLength = NewLength;
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}
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return NewSpyedBlocks != NULL;
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}
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/* add a location to the table */
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