wined3d: Recognize SM5 imm_atomic_or opcode.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-12-05 12:04:31 +01:00 committed by Alexandre Julliard
parent d9b8bd891f
commit 1cc5d9168c
5 changed files with 6 additions and 0 deletions

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@ -5302,6 +5302,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_IMIN */ NULL, /* WINED3DSIH_IMIN */ NULL,
/* WINED3DSIH_IMM_ATOMIC_ALLOC */ NULL, /* WINED3DSIH_IMM_ATOMIC_ALLOC */ NULL,
/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL, /* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
/* WINED3DSIH_IMM_ATOMIC_OR */ NULL,
/* WINED3DSIH_IMM_ATOMIC_XOR */ NULL, /* WINED3DSIH_IMM_ATOMIC_XOR */ NULL,
/* WINED3DSIH_IMUL */ NULL, /* WINED3DSIH_IMUL */ NULL,
/* WINED3DSIH_INE */ NULL, /* WINED3DSIH_INE */ NULL,

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@ -8965,6 +8965,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IMIN */ shader_glsl_map2gl, /* WINED3DSIH_IMIN */ shader_glsl_map2gl,
/* WINED3DSIH_IMM_ATOMIC_ALLOC */ NULL, /* WINED3DSIH_IMM_ATOMIC_ALLOC */ NULL,
/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL, /* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
/* WINED3DSIH_IMM_ATOMIC_OR */ NULL,
/* WINED3DSIH_IMM_ATOMIC_XOR */ NULL, /* WINED3DSIH_IMM_ATOMIC_XOR */ NULL,
/* WINED3DSIH_IMUL */ shader_glsl_imul, /* WINED3DSIH_IMUL */ shader_glsl_imul,
/* WINED3DSIH_INE */ shader_glsl_relop, /* WINED3DSIH_INE */ shader_glsl_relop,

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@ -143,6 +143,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_IMIN */ "imin", /* WINED3DSIH_IMIN */ "imin",
/* WINED3DSIH_IMM_ATOMIC_ALLOC */ "imm_atomic_alloc", /* WINED3DSIH_IMM_ATOMIC_ALLOC */ "imm_atomic_alloc",
/* WINED3DSIH_IMM_ATOMIC_CONSUME */ "imm_atomic_consume", /* WINED3DSIH_IMM_ATOMIC_CONSUME */ "imm_atomic_consume",
/* WINED3DSIH_IMM_ATOMIC_OR */ "imm_atomic_or",
/* WINED3DSIH_IMM_ATOMIC_XOR */ "imm_atomic_xor", /* WINED3DSIH_IMM_ATOMIC_XOR */ "imm_atomic_xor",
/* WINED3DSIH_IMUL */ "imul", /* WINED3DSIH_IMUL */ "imul",
/* WINED3DSIH_INE */ "ine", /* WINED3DSIH_INE */ "ine",

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@ -257,6 +257,7 @@ enum wined3d_sm4_opcode
WINED3D_SM5_OP_ATOMIC_IADD = 0xad, WINED3D_SM5_OP_ATOMIC_IADD = 0xad,
WINED3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2, WINED3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
WINED3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3, WINED3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
WINED3D_SM5_OP_IMM_ATOMIC_OR = 0xb6,
WINED3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7, WINED3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
WINED3D_SM5_OP_SYNC = 0xbe, WINED3D_SM5_OP_SYNC = 0xbe,
}; };
@ -906,6 +907,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM5_OP_ATOMIC_IADD, WINED3DSIH_ATOMIC_IADD, "U", "ii"}, {WINED3D_SM5_OP_ATOMIC_IADD, WINED3DSIH_ATOMIC_IADD, "U", "ii"},
{WINED3D_SM5_OP_IMM_ATOMIC_ALLOC, WINED3DSIH_IMM_ATOMIC_ALLOC, "u", "U"}, {WINED3D_SM5_OP_IMM_ATOMIC_ALLOC, WINED3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
{WINED3D_SM5_OP_IMM_ATOMIC_CONSUME, WINED3DSIH_IMM_ATOMIC_CONSUME, "u", "U"}, {WINED3D_SM5_OP_IMM_ATOMIC_CONSUME, WINED3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
{WINED3D_SM5_OP_IMM_ATOMIC_OR, WINED3DSIH_IMM_ATOMIC_OR, "uU", "iu"},
{WINED3D_SM5_OP_IMM_ATOMIC_XOR, WINED3DSIH_IMM_ATOMIC_XOR, "uU", "iu"}, {WINED3D_SM5_OP_IMM_ATOMIC_XOR, WINED3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
{WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "", {WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",
shader_sm5_read_sync}, shader_sm5_read_sync},

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@ -669,6 +669,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_IMIN, WINED3DSIH_IMIN,
WINED3DSIH_IMM_ATOMIC_ALLOC, WINED3DSIH_IMM_ATOMIC_ALLOC,
WINED3DSIH_IMM_ATOMIC_CONSUME, WINED3DSIH_IMM_ATOMIC_CONSUME,
WINED3DSIH_IMM_ATOMIC_OR,
WINED3DSIH_IMM_ATOMIC_XOR, WINED3DSIH_IMM_ATOMIC_XOR,
WINED3DSIH_IMUL, WINED3DSIH_IMUL,
WINED3DSIH_INE, WINED3DSIH_INE,