wined3d: Recognize SM5 imm_atomic_or opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5302,6 +5302,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_IMIN */ NULL,
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/* WINED3DSIH_IMIN */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_ALLOC */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_ALLOC */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_OR */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_XOR */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_XOR */ NULL,
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/* WINED3DSIH_IMUL */ NULL,
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/* WINED3DSIH_IMUL */ NULL,
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/* WINED3DSIH_INE */ NULL,
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/* WINED3DSIH_INE */ NULL,
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@ -8965,6 +8965,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_IMIN */ shader_glsl_map2gl,
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/* WINED3DSIH_IMIN */ shader_glsl_map2gl,
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/* WINED3DSIH_IMM_ATOMIC_ALLOC */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_ALLOC */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_OR */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_XOR */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_XOR */ NULL,
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/* WINED3DSIH_IMUL */ shader_glsl_imul,
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/* WINED3DSIH_IMUL */ shader_glsl_imul,
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/* WINED3DSIH_INE */ shader_glsl_relop,
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/* WINED3DSIH_INE */ shader_glsl_relop,
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@ -143,6 +143,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_IMIN */ "imin",
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/* WINED3DSIH_IMIN */ "imin",
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/* WINED3DSIH_IMM_ATOMIC_ALLOC */ "imm_atomic_alloc",
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/* WINED3DSIH_IMM_ATOMIC_ALLOC */ "imm_atomic_alloc",
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/* WINED3DSIH_IMM_ATOMIC_CONSUME */ "imm_atomic_consume",
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/* WINED3DSIH_IMM_ATOMIC_CONSUME */ "imm_atomic_consume",
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/* WINED3DSIH_IMM_ATOMIC_OR */ "imm_atomic_or",
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/* WINED3DSIH_IMM_ATOMIC_XOR */ "imm_atomic_xor",
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/* WINED3DSIH_IMM_ATOMIC_XOR */ "imm_atomic_xor",
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/* WINED3DSIH_IMUL */ "imul",
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/* WINED3DSIH_IMUL */ "imul",
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/* WINED3DSIH_INE */ "ine",
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/* WINED3DSIH_INE */ "ine",
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@ -257,6 +257,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM5_OP_ATOMIC_IADD = 0xad,
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WINED3D_SM5_OP_ATOMIC_IADD = 0xad,
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WINED3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
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WINED3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
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WINED3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
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WINED3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
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WINED3D_SM5_OP_IMM_ATOMIC_OR = 0xb6,
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WINED3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
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WINED3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
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WINED3D_SM5_OP_SYNC = 0xbe,
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WINED3D_SM5_OP_SYNC = 0xbe,
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};
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};
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@ -906,6 +907,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM5_OP_ATOMIC_IADD, WINED3DSIH_ATOMIC_IADD, "U", "ii"},
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{WINED3D_SM5_OP_ATOMIC_IADD, WINED3DSIH_ATOMIC_IADD, "U", "ii"},
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{WINED3D_SM5_OP_IMM_ATOMIC_ALLOC, WINED3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
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{WINED3D_SM5_OP_IMM_ATOMIC_ALLOC, WINED3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
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{WINED3D_SM5_OP_IMM_ATOMIC_CONSUME, WINED3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
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{WINED3D_SM5_OP_IMM_ATOMIC_CONSUME, WINED3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
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{WINED3D_SM5_OP_IMM_ATOMIC_OR, WINED3DSIH_IMM_ATOMIC_OR, "uU", "iu"},
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{WINED3D_SM5_OP_IMM_ATOMIC_XOR, WINED3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
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{WINED3D_SM5_OP_IMM_ATOMIC_XOR, WINED3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
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{WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",
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{WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",
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shader_sm5_read_sync},
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shader_sm5_read_sync},
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@ -669,6 +669,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_IMIN,
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WINED3DSIH_IMIN,
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WINED3DSIH_IMM_ATOMIC_ALLOC,
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WINED3DSIH_IMM_ATOMIC_ALLOC,
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WINED3DSIH_IMM_ATOMIC_CONSUME,
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WINED3DSIH_IMM_ATOMIC_CONSUME,
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WINED3DSIH_IMM_ATOMIC_OR,
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WINED3DSIH_IMM_ATOMIC_XOR,
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WINED3DSIH_IMM_ATOMIC_XOR,
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WINED3DSIH_IMUL,
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WINED3DSIH_IMUL,
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WINED3DSIH_INE,
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WINED3DSIH_INE,
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