d3d8: All objects created by device should keep reference to it.
This commit is contained in:
parent
17662eac6c
commit
1cc318c5a6
|
@ -57,6 +57,7 @@ ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
|
||||||
if (ref == 0) {
|
if (ref == 0) {
|
||||||
TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
|
TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
|
||||||
IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
|
IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
|
||||||
|
IUnknown_Release(This->parentDevice);
|
||||||
HeapFree(GetProcessHeap(), 0, This);
|
HeapFree(GetProcessHeap(), 0, This);
|
||||||
}
|
}
|
||||||
return ref;
|
return ref;
|
||||||
|
|
|
@ -229,6 +229,9 @@ struct IDirect3DSwapChain8Impl
|
||||||
|
|
||||||
/* IDirect3DSwapChain8 fields */
|
/* IDirect3DSwapChain8 fields */
|
||||||
IWineD3DSwapChain *wineD3DSwapChain;
|
IWineD3DSwapChain *wineD3DSwapChain;
|
||||||
|
|
||||||
|
/* Parent reference */
|
||||||
|
LPDIRECT3DDEVICE8 parentDevice;
|
||||||
};
|
};
|
||||||
|
|
||||||
/* ----------------- */
|
/* ----------------- */
|
||||||
|
@ -321,6 +324,9 @@ struct IDirect3DIndexBuffer8Impl
|
||||||
|
|
||||||
/* IDirect3DResource8 fields */
|
/* IDirect3DResource8 fields */
|
||||||
IWineD3DIndexBuffer *wineD3DIndexBuffer;
|
IWineD3DIndexBuffer *wineD3DIndexBuffer;
|
||||||
|
|
||||||
|
/* Parent reference */
|
||||||
|
LPDIRECT3DDEVICE8 parentDevice;
|
||||||
};
|
};
|
||||||
|
|
||||||
/* --------------------- */
|
/* --------------------- */
|
||||||
|
@ -360,6 +366,9 @@ struct IDirect3DCubeTexture8Impl
|
||||||
|
|
||||||
/* IDirect3DResource8 fields */
|
/* IDirect3DResource8 fields */
|
||||||
IWineD3DCubeTexture *wineD3DCubeTexture;
|
IWineD3DCubeTexture *wineD3DCubeTexture;
|
||||||
|
|
||||||
|
/* Parent reference */
|
||||||
|
LPDIRECT3DDEVICE8 parentDevice;
|
||||||
};
|
};
|
||||||
|
|
||||||
/* ----------------- */
|
/* ----------------- */
|
||||||
|
@ -382,6 +391,9 @@ struct IDirect3DTexture8Impl
|
||||||
|
|
||||||
/* IDirect3DResourc8 fields */
|
/* IDirect3DResourc8 fields */
|
||||||
IWineD3DTexture *wineD3DTexture;
|
IWineD3DTexture *wineD3DTexture;
|
||||||
|
|
||||||
|
/* Parent reference */
|
||||||
|
LPDIRECT3DDEVICE8 parentDevice;
|
||||||
};
|
};
|
||||||
|
|
||||||
/* ----------------------- */
|
/* ----------------------- */
|
||||||
|
@ -404,6 +416,9 @@ struct IDirect3DVolumeTexture8Impl
|
||||||
|
|
||||||
/* IDirect3DResource8 fields */
|
/* IDirect3DResource8 fields */
|
||||||
IWineD3DVolumeTexture *wineD3DVolumeTexture;
|
IWineD3DVolumeTexture *wineD3DVolumeTexture;
|
||||||
|
|
||||||
|
/* Parent reference */
|
||||||
|
LPDIRECT3DDEVICE8 parentDevice;
|
||||||
};
|
};
|
||||||
|
|
||||||
/* ----------------------- */
|
/* ----------------------- */
|
||||||
|
@ -532,9 +547,6 @@ struct IDirect3DVertexShader8Impl {
|
||||||
LONG ref;
|
LONG ref;
|
||||||
|
|
||||||
IWineD3DVertexShader *wineD3DVertexShader;
|
IWineD3DVertexShader *wineD3DVertexShader;
|
||||||
|
|
||||||
/* Parent reference */
|
|
||||||
LPDIRECT3DDEVICE8 parentDevice;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -214,6 +214,8 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8
|
||||||
HeapFree(GetProcessHeap(), 0 , object);
|
HeapFree(GetProcessHeap(), 0 , object);
|
||||||
*pSwapChain = NULL;
|
*pSwapChain = NULL;
|
||||||
}else{
|
}else{
|
||||||
|
IUnknown_AddRef(iface);
|
||||||
|
object->parentDevice = iface;
|
||||||
*pSwapChain = (IDirect3DSwapChain8 *)object;
|
*pSwapChain = (IDirect3DSwapChain8 *)object;
|
||||||
}
|
}
|
||||||
TRACE("(%p) returning %p\n", This, *pSwapChain);
|
TRACE("(%p) returning %p\n", This, *pSwapChain);
|
||||||
|
@ -312,6 +314,8 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT
|
||||||
HeapFree(GetProcessHeap(), 0, object);
|
HeapFree(GetProcessHeap(), 0, object);
|
||||||
/* *ppTexture = NULL; */
|
/* *ppTexture = NULL; */
|
||||||
} else {
|
} else {
|
||||||
|
IUnknown_AddRef(iface);
|
||||||
|
object->parentDevice = iface;
|
||||||
*ppTexture = (LPDIRECT3DTEXTURE8) object;
|
*ppTexture = (LPDIRECT3DTEXTURE8) object;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -350,6 +354,8 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
|
||||||
HeapFree(GetProcessHeap(), 0, object);
|
HeapFree(GetProcessHeap(), 0, object);
|
||||||
*ppVolumeTexture = NULL;
|
*ppVolumeTexture = NULL;
|
||||||
} else {
|
} else {
|
||||||
|
IUnknown_AddRef(iface);
|
||||||
|
object->parentDevice = iface;
|
||||||
*ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
|
*ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
|
||||||
}
|
}
|
||||||
TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
|
TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
|
||||||
|
@ -387,6 +393,8 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, U
|
||||||
HeapFree(GetProcessHeap(), 0, object);
|
HeapFree(GetProcessHeap(), 0, object);
|
||||||
*ppCubeTexture = NULL;
|
*ppCubeTexture = NULL;
|
||||||
} else {
|
} else {
|
||||||
|
IUnknown_AddRef(iface);
|
||||||
|
object->parentDevice = iface;
|
||||||
*ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
|
*ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -452,6 +460,8 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, U
|
||||||
HeapFree(GetProcessHeap(), 0, object);
|
HeapFree(GetProcessHeap(), 0, object);
|
||||||
*ppIndexBuffer = NULL;
|
*ppIndexBuffer = NULL;
|
||||||
} else {
|
} else {
|
||||||
|
IUnknown_AddRef(iface);
|
||||||
|
object->parentDevice = iface;
|
||||||
*ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
|
*ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
|
||||||
}
|
}
|
||||||
return hrc;
|
return hrc;
|
||||||
|
@ -1071,8 +1081,6 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface,
|
||||||
FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
|
FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
|
||||||
hrc = E_OUTOFMEMORY;
|
hrc = E_OUTOFMEMORY;
|
||||||
} else {
|
} else {
|
||||||
IUnknown_AddRef(iface);
|
|
||||||
object->parentDevice = iface;
|
|
||||||
This->vShaders[i] = object;
|
This->vShaders[i] = object;
|
||||||
*ppShader = i + VS_HIGHESTFIXEDFXF + 1;
|
*ppShader = i + VS_HIGHESTFIXEDFXF + 1;
|
||||||
}
|
}
|
||||||
|
|
|
@ -56,6 +56,7 @@ ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface) {
|
||||||
|
|
||||||
if (ref == 0) {
|
if (ref == 0) {
|
||||||
IWineD3DIndexBuffer_Release(This->wineD3DIndexBuffer);
|
IWineD3DIndexBuffer_Release(This->wineD3DIndexBuffer);
|
||||||
|
IUnknown_Release(This->parentDevice);
|
||||||
HeapFree(GetProcessHeap(), 0, This);
|
HeapFree(GetProcessHeap(), 0, This);
|
||||||
}
|
}
|
||||||
return ref;
|
return ref;
|
||||||
|
|
|
@ -56,6 +56,7 @@ ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) {
|
||||||
|
|
||||||
if (ref == 0) {
|
if (ref == 0) {
|
||||||
IWineD3DSwapChain_Release(This->wineD3DSwapChain);
|
IWineD3DSwapChain_Release(This->wineD3DSwapChain);
|
||||||
|
IUnknown_Release(This->parentDevice);
|
||||||
HeapFree(GetProcessHeap(), 0, This);
|
HeapFree(GetProcessHeap(), 0, This);
|
||||||
}
|
}
|
||||||
return ref;
|
return ref;
|
||||||
|
|
|
@ -57,6 +57,7 @@ ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
|
||||||
|
|
||||||
if (ref == 0) {
|
if (ref == 0) {
|
||||||
IWineD3DTexture_Release(This->wineD3DTexture);
|
IWineD3DTexture_Release(This->wineD3DTexture);
|
||||||
|
IUnknown_Release(This->parentDevice);
|
||||||
HeapFree(GetProcessHeap(), 0, This);
|
HeapFree(GetProcessHeap(), 0, This);
|
||||||
}
|
}
|
||||||
return ref;
|
return ref;
|
||||||
|
|
|
@ -56,7 +56,6 @@ ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *iface) {
|
||||||
|
|
||||||
if (ref == 0) {
|
if (ref == 0) {
|
||||||
IWineD3DVertexShader_Release(This->wineD3DVertexShader);
|
IWineD3DVertexShader_Release(This->wineD3DVertexShader);
|
||||||
IUnknown_Release(This->parentDevice);
|
|
||||||
HeapFree(GetProcessHeap(), 0, This);
|
HeapFree(GetProcessHeap(), 0, This);
|
||||||
}
|
}
|
||||||
return ref;
|
return ref;
|
||||||
|
|
|
@ -57,6 +57,7 @@ ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface)
|
||||||
|
|
||||||
if (ref == 0) {
|
if (ref == 0) {
|
||||||
IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
|
IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
|
||||||
|
IUnknown_Release(This->parentDevice);
|
||||||
HeapFree(GetProcessHeap(), 0, This);
|
HeapFree(GetProcessHeap(), 0, This);
|
||||||
}
|
}
|
||||||
return ref;
|
return ref;
|
||||||
|
|
Loading…
Reference in New Issue