d3d9: Remove WINAPI on static functions where not needed.
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@ -478,7 +478,7 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface,
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}
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static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
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static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
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HRESULT hrc;
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IDirect3DSurface9Impl *object;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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