Use the standard DllMain entry point.
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@ -7,7 +7,6 @@ MODULE = user32.dll
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IMPORTS = gdi32 advapi32 kernel32 ntdll
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IMPORTS = gdi32 advapi32 kernel32 ntdll
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ALTNAMES = user.exe ddeml.dll display.drv keyboard.drv mouse.drv
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ALTNAMES = user.exe ddeml.dll display.drv keyboard.drv mouse.drv
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EXTRALIBS = $(LIBUNICODE)
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EXTRALIBS = $(LIBUNICODE)
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DLLMAIN = UserClientDllInitialize@12
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LDDLLFLAGS = @LDDLLFLAGS@
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LDDLLFLAGS = @LDDLLFLAGS@
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SYMBOLFILE = $(MODULE).tmp.o
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SYMBOLFILE = $(MODULE).tmp.o
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@ -599,7 +599,7 @@
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@ stdcall UnregisterHotKey(long long)
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@ stdcall UnregisterHotKey(long long)
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@ stub UpdatePerUserSystemParameters
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@ stub UpdatePerUserSystemParameters
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@ stdcall UpdateWindow(long)
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@ stdcall UpdateWindow(long)
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@ stdcall UserClientDllInitialize(long long ptr)
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@ stdcall UserClientDllInitialize(long long ptr) DllMain
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# @ stub UserIsSystemResumeAutomatic
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# @ stub UserIsSystemResumeAutomatic
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# @ stub UserSetDeviceHoldState
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# @ stub UserSetDeviceHoldState
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@ stub UserHandleGrantAccess
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@ stub UserHandleGrantAccess
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@ -291,9 +291,9 @@ static void thread_detach(void)
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/***********************************************************************
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/***********************************************************************
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* UserClientDllInitialize (USER32.@)
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* UserClientDllInitialize (USER32.@)
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*
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*
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* USER dll initialisation routine
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* USER dll initialisation routine (exported as UserClientDllInitialize for compatibility).
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*/
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*/
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BOOL WINAPI UserClientDllInitialize( HINSTANCE inst, DWORD reason, LPVOID reserved )
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BOOL WINAPI DllMain( HINSTANCE inst, DWORD reason, LPVOID reserved )
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{
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{
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BOOL ret = TRUE;
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BOOL ret = TRUE;
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switch(reason)
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switch(reason)
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