wined3d: Recognize vThreadGroupID register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1751,6 +1751,10 @@ static void shader_dump_register(struct wined3d_string_buffer *buffer,
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shader_addline(buffer, "g");
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shader_addline(buffer, "g");
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break;
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break;
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case WINED3DSPR_THREADGROUPID:
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shader_addline(buffer, "vThreadGroupID");
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break;
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case WINED3DSPR_LOCALTHREADINDEX:
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case WINED3DSPR_LOCALTHREADINDEX:
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shader_addline(buffer, "vThreadIDInGroupFlattened");
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shader_addline(buffer, "vThreadIDInGroupFlattened");
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break;
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break;
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@ -251,6 +251,7 @@ enum wined3d_sm4_register_type
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WINED3D_SM5_RT_DOMAIN_LOCATION = 0x1c,
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WINED3D_SM5_RT_DOMAIN_LOCATION = 0x1c,
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WINED3D_SM5_RT_UAV = 0x1e,
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WINED3D_SM5_RT_UAV = 0x1e,
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WINED3D_SM5_RT_SHARED_MEMORY = 0x1f,
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WINED3D_SM5_RT_SHARED_MEMORY = 0x1f,
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WINED3D_SM5_RT_THREAD_GROUP_ID = 0x21,
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WINED3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24,
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WINED3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24,
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};
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};
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@ -820,7 +821,7 @@ static const enum wined3d_shader_register_type register_type_table[] =
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/* WINED3D_SM5_RT_UAV */ WINED3DSPR_UAV,
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/* WINED3D_SM5_RT_UAV */ WINED3DSPR_UAV,
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/* WINED3D_SM5_RT_SHARED_MEMORY */ WINED3DSPR_GROUPSHAREDMEM,
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/* WINED3D_SM5_RT_SHARED_MEMORY */ WINED3DSPR_GROUPSHAREDMEM,
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/* UNKNOWN */ ~0u,
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/* UNKNOWN */ ~0u,
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/* UNKNOWN */ ~0u,
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/* WINED3D_SM5_RT_THREAD_GROUP_ID */ WINED3DSPR_THREADGROUPID,
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/* UNKNOWN */ ~0u,
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/* UNKNOWN */ ~0u,
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/* UNKNOWN */ ~0u,
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/* UNKNOWN */ ~0u,
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/* WINED3D_SM5_RT_LOCAL_THREAD_INDEX */ WINED3DSPR_LOCALTHREADINDEX,
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/* WINED3D_SM5_RT_LOCAL_THREAD_INDEX */ WINED3DSPR_LOCALTHREADINDEX,
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@ -388,6 +388,7 @@ enum wined3d_shader_register_type
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WINED3DSPR_PATCHCONST,
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WINED3DSPR_PATCHCONST,
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WINED3DSPR_TESSCOORD,
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WINED3DSPR_TESSCOORD,
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WINED3DSPR_GROUPSHAREDMEM,
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WINED3DSPR_GROUPSHAREDMEM,
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WINED3DSPR_THREADGROUPID,
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WINED3DSPR_LOCALTHREADINDEX,
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WINED3DSPR_LOCALTHREADINDEX,
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};
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};
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