wined3d: Disable two-sided stencil when doing stencil clears.
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@ -4390,7 +4390,13 @@ HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfac
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ENTER_GL();
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/* Only set the values up once, as they are not changing */
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if (Flags & WINED3DCLEAR_STENCIL) {
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if (Flags & WINED3DCLEAR_STENCIL)
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{
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if (context->gl_info->supported[EXT_STENCIL_TWO_SIDE])
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{
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glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
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IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_TWOSIDEDSTENCILMODE));
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}
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glClearStencil(Stencil);
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checkGLcall("glClearStencil");
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glMask = glMask | GL_STENCIL_BUFFER_BIT;
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