wined3d: Don't set the container to the device for standalone surfaces.
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@ -725,7 +725,8 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, UINT Wid
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/** Create and initialise the surface resource **/
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/** Create and initialise the surface resource **/
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D3DCREATERESOURCEOBJECTINSTANCE(object,Surface,D3DRTYPE_SURFACE, Size)
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D3DCREATERESOURCEOBJECTINSTANCE(object,Surface,D3DRTYPE_SURFACE, Size)
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IWineD3DSurface_SetContainer((IWineD3DSurface *)object, (IWineD3DBase *)This);
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/* "Standalone" surface */
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IWineD3DSurface_SetContainer((IWineD3DSurface *)object, NULL);
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object->currentDesc.Width = Width;
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object->currentDesc.Width = Width;
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object->currentDesc.Height = Height;
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object->currentDesc.Height = Height;
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