d3d8: Back buffer count fix.
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@ -182,6 +182,11 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8
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TRACE("(%p) Relay\n", This);
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TRACE("(%p) Relay\n", This);
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/* Fix the back buffer count */
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if(pPresentationParameters->BackBufferCount == 0) {
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pPresentationParameters->BackBufferCount = 1;
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}
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (NULL == object) {
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if (NULL == object) {
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FIXME("Allocation of memory failed\n");
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FIXME("Allocation of memory failed\n");
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