include: Add missing D3DXCreateEffect* declarations in d3dx9effect.h.
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@ -386,6 +386,116 @@ HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
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LPD3DXEFFECTCOMPILER* compiler,
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LPD3DXBUFFER* parse_errors);
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HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device,
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LPCSTR srcfile,
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const D3DXMACRO *defines,
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LPD3DXINCLUDE include,
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LPCSTR skipconstants,
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DWORD flags,
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LPD3DXEFFECTPOOL pool,
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LPD3DXEFFECT *effect,
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LPD3DXBUFFER *compilationerrors);
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HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device,
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LPCWSTR srcfile,
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const D3DXMACRO *defines,
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LPD3DXINCLUDE include,
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LPCSTR skipconstants,
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DWORD flags,
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LPD3DXEFFECTPOOL pool,
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LPD3DXEFFECT *effect,
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LPD3DXBUFFER *compilationerrors);
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#define D3DXCreateEffectFromFileEx WINELIB_NAME_AW(D3DXCreateEffectFromFileEx)
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HRESULT WINAPI D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device,
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LPCSTR srcfile,
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const D3DXMACRO *defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXEFFECTPOOL pool,
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LPD3DXEFFECT *effect,
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LPD3DXBUFFER *compilationerrors);
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HRESULT WINAPI D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device,
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LPCWSTR srcfile,
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const D3DXMACRO *defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXEFFECTPOOL pool,
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LPD3DXEFFECT *effect,
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LPD3DXBUFFER *compilationerrors);
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#define D3DXCreateEffectFromFile WINELIB_NAME_AW(D3DXCreateEffectFromFile)
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HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device,
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HMODULE srcmodule,
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LPCSTR srcresource,
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const D3DXMACRO *defines,
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LPD3DXINCLUDE include,
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LPCSTR skipconstants,
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DWORD flags,
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LPD3DXEFFECTPOOL pool,
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LPD3DXEFFECT *effect,
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LPD3DXBUFFER *compilationerrors);
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HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device,
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HMODULE srcmodule,
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LPCWSTR srcresource,
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const D3DXMACRO *defines,
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LPD3DXINCLUDE include,
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LPCSTR skipconstants,
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DWORD flags,
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LPD3DXEFFECTPOOL pool,
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LPD3DXEFFECT *effect,
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LPD3DXBUFFER *compilationerrors);
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#define D3DXCreateEffectFromResourceEx WINELIB_NAME_AW(D3DXCreateEffectFromResourceEx)
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HRESULT WINAPI D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device,
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HMODULE srcmodule,
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LPCSTR srcresource,
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const D3DXMACRO *defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXEFFECTPOOL pool,
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LPD3DXEFFECT *effect,
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LPD3DXBUFFER *compilationerrors);
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HRESULT WINAPI D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device,
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HMODULE srcmodule,
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LPCWSTR srcresource,
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const D3DXMACRO *defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXEFFECTPOOL pool,
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LPD3DXEFFECT *effect,
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LPD3DXBUFFER *compilationerrors);
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#define D3DXCreateEffectFromResource WINELIB_NAME_AW(D3DXCreateEffectFromResource)
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HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile,
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const D3DXMACRO *defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXEFFECTCOMPILER *effectcompiler,
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LPD3DXBUFFER *parseerrors);
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HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile,
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const D3DXMACRO *defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXEFFECTCOMPILER *effectcompiler,
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LPD3DXBUFFER *parseerrors);
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#define D3DXCreateEffectCompilerFromFile WINELIB_NAME_AW(D3DXCreateEffectCompilerFromFile)
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HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule,
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LPCSTR srcresource,
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const D3DXMACRO *defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXEFFECTCOMPILER *effectcompiler,
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LPD3DXBUFFER *parseerrors);
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HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule,
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LPCWSTR srcresource,
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const D3DXMACRO *defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXEFFECTCOMPILER *effectcompiler,
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LPD3DXBUFFER *parseerrors);
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#define D3DXCreateEffectCompilerFromResource WINELIB_NAME_AW(D3DXCreateEffectCompilerFromResource)
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#ifdef __cplusplus
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}
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#endif
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