include: Add missing D3DXCreateEffect* declarations in d3dx9effect.h.

This commit is contained in:
Rico Schüller 2011-03-27 22:12:13 +02:00 committed by Alexandre Julliard
parent 95a5e9eba1
commit 1c30783c92
1 changed files with 111 additions and 1 deletions

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@ -347,7 +347,7 @@ DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, BOOL* literal) PURE; STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, BOOL* literal) PURE;
STDMETHOD(CompileEffect)(THIS_ DWORD flags, LPD3DXBUFFER* effect, LPD3DXBUFFER* error_msgs) PURE; STDMETHOD(CompileEffect)(THIS_ DWORD flags, LPD3DXBUFFER* effect, LPD3DXBUFFER* error_msgs) PURE;
STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, LPCSTR target, DWORD flags, LPD3DXBUFFER* shader, STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, LPCSTR target, DWORD flags, LPD3DXBUFFER* shader,
LPD3DXBUFFER* error_msgs, LPD3DXCONSTANTTABLE* constant_table) PURE; LPD3DXBUFFER* error_msgs, LPD3DXCONSTANTTABLE* constant_table) PURE;
}; };
#undef INTERFACE #undef INTERFACE
@ -386,6 +386,116 @@ HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
LPD3DXEFFECTCOMPILER* compiler, LPD3DXEFFECTCOMPILER* compiler,
LPD3DXBUFFER* parse_errors); LPD3DXBUFFER* parse_errors);
HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
const D3DXMACRO *defines,
LPD3DXINCLUDE include,
LPCSTR skipconstants,
DWORD flags,
LPD3DXEFFECTPOOL pool,
LPD3DXEFFECT *effect,
LPD3DXBUFFER *compilationerrors);
HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device,
LPCWSTR srcfile,
const D3DXMACRO *defines,
LPD3DXINCLUDE include,
LPCSTR skipconstants,
DWORD flags,
LPD3DXEFFECTPOOL pool,
LPD3DXEFFECT *effect,
LPD3DXBUFFER *compilationerrors);
#define D3DXCreateEffectFromFileEx WINELIB_NAME_AW(D3DXCreateEffectFromFileEx)
HRESULT WINAPI D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
const D3DXMACRO *defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXEFFECTPOOL pool,
LPD3DXEFFECT *effect,
LPD3DXBUFFER *compilationerrors);
HRESULT WINAPI D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device,
LPCWSTR srcfile,
const D3DXMACRO *defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXEFFECTPOOL pool,
LPD3DXEFFECT *effect,
LPD3DXBUFFER *compilationerrors);
#define D3DXCreateEffectFromFile WINELIB_NAME_AW(D3DXCreateEffectFromFile)
HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCSTR srcresource,
const D3DXMACRO *defines,
LPD3DXINCLUDE include,
LPCSTR skipconstants,
DWORD flags,
LPD3DXEFFECTPOOL pool,
LPD3DXEFFECT *effect,
LPD3DXBUFFER *compilationerrors);
HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCWSTR srcresource,
const D3DXMACRO *defines,
LPD3DXINCLUDE include,
LPCSTR skipconstants,
DWORD flags,
LPD3DXEFFECTPOOL pool,
LPD3DXEFFECT *effect,
LPD3DXBUFFER *compilationerrors);
#define D3DXCreateEffectFromResourceEx WINELIB_NAME_AW(D3DXCreateEffectFromResourceEx)
HRESULT WINAPI D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCSTR srcresource,
const D3DXMACRO *defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXEFFECTPOOL pool,
LPD3DXEFFECT *effect,
LPD3DXBUFFER *compilationerrors);
HRESULT WINAPI D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCWSTR srcresource,
const D3DXMACRO *defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXEFFECTPOOL pool,
LPD3DXEFFECT *effect,
LPD3DXBUFFER *compilationerrors);
#define D3DXCreateEffectFromResource WINELIB_NAME_AW(D3DXCreateEffectFromResource)
HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile,
const D3DXMACRO *defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXEFFECTCOMPILER *effectcompiler,
LPD3DXBUFFER *parseerrors);
HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile,
const D3DXMACRO *defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXEFFECTCOMPILER *effectcompiler,
LPD3DXBUFFER *parseerrors);
#define D3DXCreateEffectCompilerFromFile WINELIB_NAME_AW(D3DXCreateEffectCompilerFromFile)
HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule,
LPCSTR srcresource,
const D3DXMACRO *defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXEFFECTCOMPILER *effectcompiler,
LPD3DXBUFFER *parseerrors);
HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule,
LPCWSTR srcresource,
const D3DXMACRO *defines,
LPD3DXINCLUDE include,
DWORD flags,
LPD3DXEFFECTCOMPILER *effectcompiler,
LPD3DXBUFFER *parseerrors);
#define D3DXCreateEffectCompilerFromResource WINELIB_NAME_AW(D3DXCreateEffectCompilerFromResource)
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif