d3dx8: Add the d3dx8mesh.h header and move the relevant function declarations there.
Include d3dx8mesh.h in d3dx8.h and add some commented out ones as reminders.
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@ -115,6 +115,7 @@ SRCDIR_INCLUDES = \
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d3dx8core.h \
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d3dx8math.h \
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d3dx8math.inl \
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d3dx8mesh.h \
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d3dx9.h \
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d3dx9core.h \
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d3dx9math.h \
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@ -24,5 +24,9 @@
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#include <d3dx8math.h>
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#include <d3dx8core.h>
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/* FIXME: #include <d3dx8tex.h> */
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#include <d3dx8mesh.h>
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/* FIXME: #include <d3dx8shape.h> */
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/* FIXME: #include <d3dx8effect.h> */
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#endif
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@ -109,9 +109,7 @@ DECLARE_INTERFACE_(ID3DXFont,IUnknown)
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extern "C" {
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#endif
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HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer);
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HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont);
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UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF);
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HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags,
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LPD3DXBUFFER* ppConstants,
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LPD3DXBUFFER* ppCompiledShader,
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@ -0,0 +1,36 @@
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/*
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* Copyright (C) 2008 Francois Gouget
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_D3DX8MESH_H
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#define __WINE_D3DX8MESH_H
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#include <d3d8.h>
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#include <dxfile.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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HRESULT WINAPI D3DXCreateBuffer(DWORD,LPD3DXBUFFER*);
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UINT WINAPI D3DXGetFVFVertexSize(DWORD);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __WINE_D3DX8MESH_H */
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