d3dx9: Simplify D3DXCreateEffectCompilerFromResourceA().
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@ -5684,26 +5684,19 @@ HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const ch
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ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
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{
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HRSRC resinfo;
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TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
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resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
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if (resinfo)
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{
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LPVOID buffer;
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HRESULT ret;
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void *buffer;
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DWORD size;
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ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
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TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
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srcmodule, debugstr_a(srcresource), defines, include, flags, effectcompiler, parseerrors);
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if (FAILED(ret))
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if (!(resinfo = FindResourceA(srcmodule, srcresource, (const char *)RT_RCDATA)))
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return D3DXERR_INVALIDDATA;
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if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
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return D3DXERR_INVALIDDATA;
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return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
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}
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return D3DXERR_INVALIDDATA;
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}
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HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource,
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