HeapReAlloc doesn't allocate memory.

This commit is contained in:
Eric Pouech 2003-11-21 23:54:04 +00:00 committed by Alexandre Julliard
parent 3842103c74
commit 1bcbd54697
1 changed files with 9 additions and 9 deletions

View File

@ -194,9 +194,12 @@ static BOOL MCIAVI_AddFrame(WINE_MCIAVI* wma, LPMMCKINFO mmck,
if (wma->lpWaveFormat) {
if (alb->numAudioBlocks >= alb->numAudioAllocated) {
alb->numAudioAllocated += 32;
wma->lpAudioIndex = HeapReAlloc(GetProcessHeap(), 0,
wma->lpAudioIndex,
alb->numAudioAllocated * sizeof(struct MMIOPos));
if (!wma->lpAudioIndex)
wma->lpAudioIndex = HeapAlloc(GetProcessHeap(), 0,
alb->numAudioAllocated * sizeof(struct MMIOPos));
else
wma->lpAudioIndex = HeapReAlloc(GetProcessHeap(), 0, wma->lpAudioIndex,
alb->numAudioAllocated * sizeof(struct MMIOPos));
if (!wma->lpAudioIndex) return FALSE;
}
wma->lpAudioIndex[alb->numAudioBlocks].dwOffset = mmck->dwDataOffset;
@ -298,12 +301,7 @@ BOOL MCIAVI_GetInfo(WINE_MCIAVI* wma)
return FALSE;
}
wma->dwPlayableAudioBlocks = 0;
wma->lpAudioIndex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
wma->dwPlayableVideoFrames * sizeof(struct MMIOPos));
if (!wma->lpAudioIndex) {
WARN("Can't alloc audio index array\n");
return FALSE;
}
wma->lpAudioIndex = NULL;
alb.numAudioBlocks = alb.numVideoFrames = 0;
alb.inVideoSize = alb.inAudioSize = 0;
@ -484,6 +482,8 @@ DWORD MCIAVI_OpenAudio(WINE_MCIAVI* wma, unsigned* nHdr, LPWAVEHDR* pWaveHdr)
void MCIAVI_PlayAudioBlocks(WINE_MCIAVI* wma, unsigned nHdr, LPWAVEHDR waveHdr)
{
if (!wma->lpAudioIndex)
return;
TRACE("%ld (ec=%lu)\n", wma->lpAudioIndex[wma->dwCurrAudioBlock].dwOffset, wma->dwEventCount);
/* push as many blocks as possible => audio gets priority */