winex11: Move the wglUseFontBitmaps implementation to opengl32, it's no longer driver-dependent.
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cdc8e59be5
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1bca4fb5ae
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@ -53,8 +53,6 @@ static struct
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BOOL (WINAPI *p_wglDeleteContext)(HGLRC hglrc);
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BOOL (WINAPI *p_wglMakeCurrent)(HDC hdc, HGLRC hglrc);
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BOOL (WINAPI *p_wglShareLists)(HGLRC hglrc1, HGLRC hglrc2);
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BOOL (WINAPI *p_wglUseFontBitmapsA)(HDC hdc, DWORD first, DWORD count, DWORD listBase);
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BOOL (WINAPI *p_wglUseFontBitmapsW)(HDC hdc, DWORD first, DWORD count, DWORD listBase);
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HDC (WINAPI *p_wglGetCurrentDC)(void);
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HGLRC (WINAPI *p_wglCreateContext)(HDC hdc);
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HGLRC (WINAPI *p_wglGetCurrentContext)(void);
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@ -133,22 +131,6 @@ BOOL WINAPI wglShareLists(HGLRC hglrc1, HGLRC hglrc2)
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return wine_wgl.p_wglShareLists(hglrc1, hglrc2);
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}
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/***********************************************************************
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* wglUseFontBitmapsA (OPENGL32.@)
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*/
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BOOL WINAPI wglUseFontBitmapsA(HDC hdc, DWORD first, DWORD count, DWORD listBase)
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{
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return wine_wgl.p_wglUseFontBitmapsA(hdc, first, count, listBase);
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}
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/***********************************************************************
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* wglUseFontBitmapsW (OPENGL32.@)
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*/
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BOOL WINAPI wglUseFontBitmapsW(HDC hdc, DWORD first, DWORD count, DWORD listBase)
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{
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return wine_wgl.p_wglUseFontBitmapsW(hdc, first, count, listBase);
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}
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/***********************************************************************
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* wglGetCurrentDC (OPENGL32.@)
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*/
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@ -417,6 +399,129 @@ BOOL WINAPI wglSwapLayerBuffers(HDC hdc,
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return TRUE;
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}
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/***********************************************************************
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* wglUseFontBitmaps_common
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*/
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static BOOL wglUseFontBitmaps_common( HDC hdc, DWORD first, DWORD count, DWORD listBase, BOOL unicode )
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{
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GLYPHMETRICS gm;
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unsigned int glyph, size = 0;
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void *bitmap = NULL, *gl_bitmap = NULL;
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int org_alignment;
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BOOL ret = TRUE;
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ENTER_GL();
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glGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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LEAVE_GL();
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for (glyph = first; glyph < first + count; glyph++) {
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static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
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unsigned int needed_size, height, width, width_int;
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if (unicode)
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needed_size = GetGlyphOutlineW(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
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else
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needed_size = GetGlyphOutlineA(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
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TRACE("Glyph : %3d / List : %d size %d\n", glyph, listBase, needed_size);
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if (needed_size == GDI_ERROR) {
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ret = FALSE;
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break;
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}
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if (needed_size > size) {
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size = needed_size;
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HeapFree(GetProcessHeap(), 0, bitmap);
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HeapFree(GetProcessHeap(), 0, gl_bitmap);
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bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
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gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
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}
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if (unicode)
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ret = (GetGlyphOutlineW(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) != GDI_ERROR);
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else
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ret = (GetGlyphOutlineA(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) != GDI_ERROR);
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if (!ret) break;
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if (TRACE_ON(wgl)) {
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unsigned int bitmask;
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unsigned char *bitmap_ = bitmap;
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TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
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TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
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TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
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if (needed_size != 0) {
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TRACE(" - bitmap :\n");
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for (height = 0; height < gm.gmBlackBoxY; height++) {
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TRACE(" ");
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for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
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if (bitmask == 0) {
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bitmap_ += 1;
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bitmask = 0x80;
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}
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if (*bitmap_ & bitmask)
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TRACE("*");
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else
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TRACE(" ");
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}
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bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
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TRACE("\n");
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}
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}
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}
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/* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
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* glyph for it to be drawn properly.
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*/
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if (needed_size != 0) {
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width_int = (gm.gmBlackBoxX + 31) / 32;
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for (height = 0; height < gm.gmBlackBoxY; height++) {
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for (width = 0; width < width_int; width++) {
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((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
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((int *) bitmap)[height * width_int + width];
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}
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}
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}
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ENTER_GL();
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glNewList(listBase++, GL_COMPILE);
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if (needed_size != 0) {
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glBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
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0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
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gm.gmCellIncX, gm.gmCellIncY,
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gl_bitmap);
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} else {
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/* This is the case of 'empty' glyphs like the space character */
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glBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
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}
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glEndList();
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LEAVE_GL();
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}
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ENTER_GL();
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glPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
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LEAVE_GL();
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HeapFree(GetProcessHeap(), 0, bitmap);
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HeapFree(GetProcessHeap(), 0, gl_bitmap);
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return ret;
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}
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/***********************************************************************
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* wglUseFontBitmapsA (OPENGL32.@)
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*/
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BOOL WINAPI wglUseFontBitmapsA(HDC hdc, DWORD first, DWORD count, DWORD listBase)
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{
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return wglUseFontBitmaps_common( hdc, first, count, listBase, FALSE );
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}
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/***********************************************************************
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* wglUseFontBitmapsW (OPENGL32.@)
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*/
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BOOL WINAPI wglUseFontBitmapsW(HDC hdc, DWORD first, DWORD count, DWORD listBase)
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{
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return wglUseFontBitmaps_common( hdc, first, count, listBase, TRUE );
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}
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#ifdef SONAME_LIBGLU
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static void *load_libglu(void)
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@ -815,8 +920,6 @@ static BOOL process_attach(void)
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wine_wgl.p_wglDeleteContext = (void *)GetProcAddress(mod_gdi32, "wglDeleteContext");
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wine_wgl.p_wglMakeCurrent = (void *)GetProcAddress(mod_gdi32, "wglMakeCurrent");
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wine_wgl.p_wglShareLists = (void *)GetProcAddress(mod_gdi32, "wglShareLists");
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wine_wgl.p_wglUseFontBitmapsA = (void *)GetProcAddress(mod_gdi32, "wglUseFontBitmapsA");
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wine_wgl.p_wglUseFontBitmapsW = (void *)GetProcAddress(mod_gdi32, "wglUseFontBitmapsW");
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wine_wgl.p_wglGetCurrentDC = (void *)GetProcAddress(mod_gdi32, "wglGetCurrentDC");
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wine_wgl.p_wglCreateContext = (void *)GetProcAddress(mod_gdi32, "wglCreateContext");
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wine_wgl.p_wglGetCurrentContext = (void *)GetProcAddress(mod_gdi32, "wglGetCurrentContext");
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@ -2007,141 +2007,6 @@ static BOOL glxdrv_wglShareLists(HGLRC hglrc1, HGLRC hglrc2)
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return FALSE;
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}
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static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
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{
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/* We are running using client-side rendering fonts... */
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GLYPHMETRICS gm;
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unsigned int glyph, size = 0;
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void *bitmap = NULL, *gl_bitmap = NULL;
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int org_alignment;
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wine_tsx11_lock();
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pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
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pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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wine_tsx11_unlock();
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for (glyph = first; glyph < first + count; glyph++) {
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static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
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unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
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unsigned int height, width_int;
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TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
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if (needed_size == GDI_ERROR) {
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TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
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goto error;
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} else {
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TRACE(" - needed size : %d\n", needed_size);
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}
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if (needed_size > size) {
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size = needed_size;
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HeapFree(GetProcessHeap(), 0, bitmap);
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HeapFree(GetProcessHeap(), 0, gl_bitmap);
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bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
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gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
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}
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if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) == GDI_ERROR)
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goto error;
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if (TRACE_ON(wgl)) {
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unsigned int height, width, bitmask;
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unsigned char *bitmap_ = bitmap;
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TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
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TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
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TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
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if (needed_size != 0) {
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TRACE(" - bitmap :\n");
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for (height = 0; height < gm.gmBlackBoxY; height++) {
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TRACE(" ");
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for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
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if (bitmask == 0) {
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bitmap_ += 1;
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bitmask = 0x80;
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}
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if (*bitmap_ & bitmask)
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TRACE("*");
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else
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TRACE(" ");
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}
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bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
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TRACE("\n");
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}
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}
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}
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/* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
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* glyph for it to be drawn properly.
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*/
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if (needed_size != 0) {
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width_int = (gm.gmBlackBoxX + 31) / 32;
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for (height = 0; height < gm.gmBlackBoxY; height++) {
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unsigned int width;
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for (width = 0; width < width_int; width++) {
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((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
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((int *) bitmap)[height * width_int + width];
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}
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}
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}
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wine_tsx11_lock();
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pglNewList(listBase++, GL_COMPILE);
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if (needed_size != 0) {
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pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
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0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
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gm.gmCellIncX, gm.gmCellIncY,
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gl_bitmap);
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} else {
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/* This is the case of 'empty' glyphs like the space character */
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pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
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}
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pglEndList();
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wine_tsx11_unlock();
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}
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wine_tsx11_lock();
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pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
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wine_tsx11_unlock();
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HeapFree(GetProcessHeap(), 0, bitmap);
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HeapFree(GetProcessHeap(), 0, gl_bitmap);
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return TRUE;
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error:
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wine_tsx11_lock();
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pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
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wine_tsx11_unlock();
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HeapFree(GetProcessHeap(), 0, bitmap);
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HeapFree(GetProcessHeap(), 0, gl_bitmap);
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return FALSE;
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}
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/**
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* glxdrv_wglUseFontBitmapsA
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*
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* For OpenGL32 wglUseFontBitmapsA.
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*/
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static BOOL glxdrv_wglUseFontBitmapsA(PHYSDEV dev, DWORD first, DWORD count, DWORD listBase)
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{
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TRACE("(%p, %d, %d, %d)\n", dev->hdc, first, count, listBase);
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if (!has_opengl()) return FALSE;
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return internal_wglUseFontBitmaps(dev->hdc, first, count, listBase, GetGlyphOutlineA);
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}
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/**
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* glxdrv_wglUseFontBitmapsW
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*
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* For OpenGL32 wglUseFontBitmapsW.
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*/
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static BOOL glxdrv_wglUseFontBitmapsW(PHYSDEV dev, DWORD first, DWORD count, DWORD listBase)
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{
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TRACE("(%p, %d, %d, %d)\n", dev->hdc, first, count, listBase);
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if (!has_opengl()) return FALSE;
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return internal_wglUseFontBitmaps(dev->hdc, first, count, listBase, GetGlyphOutlineW);
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}
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/* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
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static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
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{
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@ -3898,8 +3763,8 @@ static const struct gdi_dc_funcs glxdrv_funcs =
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glxdrv_wglMakeCurrent, /* pwglMakeCurrent */
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glxdrv_wglSetPixelFormatWINE, /* pwglSetPixelFormatWINE */
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glxdrv_wglShareLists, /* pwglShareLists */
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glxdrv_wglUseFontBitmapsA, /* pwglUseFontBitmapsA */
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glxdrv_wglUseFontBitmapsW, /* pwglUseFontBitmapsW */
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NULL, /* pwglUseFontBitmapsA */
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NULL, /* pwglUseFontBitmapsW */
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GDI_PRIORITY_GRAPHICS_DRV + 20 /* priority */
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};
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