ws2_32: Don't post completion packet if sending fails with error immediately.
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@ -3885,9 +3885,7 @@ static int WS2_sendto( SOCKET s, LPWSABUF lpBuffers, DWORD dwBufferCount,
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}
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if (n == -1 && errno != EAGAIN)
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{
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int loc_errno = errno;
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err = wsaErrno();
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if (cvalue) WS_AddCompletion( s, cvalue, sock_get_ntstatus(loc_errno), 0 );
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goto error;
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}
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@ -5321,10 +5321,10 @@ static void test_completion_port(void)
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bret = GetQueuedCompletionStatus( io_port, &num_bytes, &key, &olp, 200 );
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ok(bret == FALSE, "GetQueuedCompletionStatus returned %u\n", bret );
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todo_wine ok(GetLastError() == WAIT_TIMEOUT, "Last error was %d\n", GetLastError());
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todo_wine ok(key == 0xdeadbeef, "Key is %lu\n", key);
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todo_wine ok(num_bytes == 0xdeadbeef, "Number of bytes transfered is %u\n", num_bytes);
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todo_wine ok(!olp, "Overlaped structure is at %p\n", olp);
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ok(GetLastError() == WAIT_TIMEOUT, "Last error was %d\n", GetLastError());
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ok(key == 0xdeadbeef, "Key is %lu\n", key);
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ok(num_bytes == 0xdeadbeef, "Number of bytes transfered is %u\n", num_bytes);
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ok(!olp, "Overlaped structure is at %p\n", olp);
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if (dest != INVALID_SOCKET)
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closesocket(dest);
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