d3dx9: Implement ID3DXEffect::OnLostDevice().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4328,13 +4328,65 @@ static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, struct IDire
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return S_OK;
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}
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static BOOL param_on_lost_device(void *data, struct d3dx_parameter *param)
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{
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struct IDirect3DVolumeTexture9 *volume_texture;
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struct IDirect3DCubeTexture9 *cube_texture;
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struct IDirect3DTexture9 *texture;
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D3DSURFACE_DESC surface_desc;
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D3DVOLUME_DESC volume_desc;
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if (param->class == D3DXPC_OBJECT && !param->element_count)
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{
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switch (param->type)
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{
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case D3DXPT_TEXTURE:
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case D3DXPT_TEXTURE1D:
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case D3DXPT_TEXTURE2D:
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texture = *(IDirect3DTexture9 **)param->data;
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if (!texture)
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return FALSE;
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IDirect3DTexture9_GetLevelDesc(texture, 0, &surface_desc);
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if (surface_desc.Pool != D3DPOOL_DEFAULT)
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return FALSE;
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break;
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case D3DXPT_TEXTURE3D:
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volume_texture = *(IDirect3DVolumeTexture9 **)param->data;
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if (!volume_texture)
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return FALSE;
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IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 0, &volume_desc);
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if (volume_desc.Pool != D3DPOOL_DEFAULT)
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return FALSE;
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break;
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case D3DXPT_TEXTURECUBE:
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cube_texture = *(IDirect3DCubeTexture9 **)param->data;
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if (!cube_texture)
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return FALSE;
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IDirect3DTexture9_GetLevelDesc(cube_texture, 0, &surface_desc);
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if (surface_desc.Pool != D3DPOOL_DEFAULT)
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return FALSE;
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break;
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default:
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return FALSE;
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}
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IUnknown_Release(*(IUnknown **)param->data);
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*(IUnknown **)param->data = NULL;
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}
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return FALSE;
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}
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static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
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{
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struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
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struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
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struct d3dx9_base_effect *base = &effect->base_effect;
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unsigned int i;
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FIXME("(%p)->(): stub\n", This);
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TRACE("iface %p.\n", iface);
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return E_NOTIMPL;
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for (i = 0; i < base->parameter_count; ++i)
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walk_parameter_tree(&base->parameters[i].param, param_on_lost_device, NULL);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface)
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