wined3d: Unhook swapchains in swapchain_cleanup().
So that the hook is properly removed on failure in wined3d_swapchain_create(). This is a somewhat theoretical though, since in practice WINED3D_SWAPCHAIN_HOOK and WINED3D_SWAPCHAIN_IMPLICIT are never used together. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -39,6 +39,7 @@ static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
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TRACE("Destroying swapchain %p.\n", swapchain);
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wined3d_unhook_swapchain(swapchain);
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wined3d_swapchain_set_gamma_ramp(swapchain, 0, &swapchain->orig_gamma);
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/* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
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@ -121,7 +122,6 @@ ULONG CDECL wined3d_swapchain_decref(struct wined3d_swapchain *swapchain)
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device = swapchain->device;
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if (device->swapchain_count && device->swapchains[0] == swapchain)
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wined3d_device_uninit_3d(device);
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wined3d_unhook_swapchain(swapchain);
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wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
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swapchain_cleanup(swapchain);
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