d3d11: Implement d3d11_immediate_context_ClearRenderTargetView().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2015-10-14 02:08:15 +02:00 committed by Alexandre Julliard
parent acd78b54c0
commit 1b9ce7671e
3 changed files with 21 additions and 1 deletions

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@ -186,6 +186,7 @@ struct d3d_rendertarget_view
HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource, HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource,
const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN; const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN;
struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) DECLSPEC_HIDDEN;
struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN; struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
/* ID3D11ShaderResourceView, ID3D10ShaderResourceView */ /* ID3D11ShaderResourceView, ID3D10ShaderResourceView */

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@ -467,8 +467,18 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CopyStructureCount(ID3D11D
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext *iface, static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext *iface,
ID3D11RenderTargetView *render_target_view, const FLOAT color_rgba[4]) ID3D11RenderTargetView *render_target_view, const FLOAT color_rgba[4])
{ {
FIXME("iface %p, render_target_view %p, color_rgba {%.8e %.8e %.8e %.8e} stub!\n", struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D11RenderTargetView(render_target_view);
const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
HRESULT hr;
TRACE("iface %p, render_target_view %p, color_rgba {%.8e %.8e %.8e %.8e}.\n",
iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]); iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
wined3d_mutex_lock();
if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL, &color)))
ERR("Failed to clear view, hr %#x.\n", hr);
wined3d_mutex_unlock();
} }
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext *iface, static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext *iface,

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@ -1169,6 +1169,15 @@ HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *
return S_OK; return S_OK;
} }
struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_rendertarget_view_vtbl);
return impl_from_ID3D11RenderTargetView(iface);
}
struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
{ {
if (!iface) if (!iface)