d3d9/tests: Test when the device goes bad on focus loss.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2018-10-13 16:13:56 -07:00 committed by Alexandre Julliard
parent c964f1f93a
commit 1b9483dc01
1 changed files with 29 additions and 10 deletions

View File

@ -3427,12 +3427,14 @@ struct message
enum message_window window;
BOOL check_wparam;
WPARAM expect_wparam;
HRESULT device_state;
WINDOWPOS *store_wp;
};
static const struct message *expect_messages;
static HWND device_window, focus_window;
static LONG windowposchanged_received, syscommand_received, wm_size_received;
static IDirect3DDevice9 *focus_test_device;
struct wndproc_thread_param
{
@ -3444,6 +3446,8 @@ struct wndproc_thread_param
static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
HRESULT hr;
if (filter_messages && filter_messages == hwnd)
{
if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
@ -3479,6 +3483,18 @@ static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM
if (expect_messages->store_wp)
*expect_messages->store_wp = *(WINDOWPOS *)lparam;
if (focus_test_device)
{
hr = IDirect3DDevice9_TestCooperativeLevel(focus_test_device);
/* Wined3d marks the device lost earlier than Windows (it follows ddraw
* behavior. See test_wndproc before the focus_loss_messages sequence
* about the D3DERR_DEVICENOTRESET behavior, */
todo_wine_if(message != WM_ACTIVATEAPP || hr == D3D_OK)
ok(hr == expect_messages->device_state,
"Got device state %#x on message %#x, expected %#x.\n",
hr, message, expect_messages->device_state);
}
++expect_messages;
}
}
@ -3567,23 +3583,24 @@ static void test_wndproc(void)
* not reliable on X11 WMs. When the window focus follows the
* mouse pointer the message is not sent.
* {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */
{WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0},
{WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0, D3DERR_DEVICENOTRESET},
/* WM_DISPLAYCHANGE is sent to the focus window too, but the order is
* not deterministic. */
{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0, D3DERR_DEVICENOTRESET},
/* Windows sends WM_ACTIVATE to the device window, indicating that
* SW_SHOWMINIMIZED is used instead of SW_MINIMIZE. Yet afterwards
* the foreground and focus window are NULL. On Wine SW_SHOWMINIMIZED
* leaves the device window active, breaking re-activation in the
* lost device test.
* {WM_ACTIVATE, DEVICE_WINDOW, TRUE, 0x200000 | WA_ACTIVE}, */
{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
{WM_SIZE, DEVICE_WINDOW, TRUE, SIZE_MINIMIZED},
{WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0, D3DERR_DEVICENOTRESET},
{WM_SIZE, DEVICE_WINDOW, TRUE, SIZE_MINIMIZED,
D3DERR_DEVICENOTRESET},
{WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE, D3DERR_DEVICELOST},
/* WM_ACTIVATEAPP is sent to the device window too, but the order is
* not deterministic. It may be sent after the focus window handling
* or before. */
{0, 0, FALSE, 0},
{0, 0, FALSE, 0, 0},
};
static const struct message focus_loss_messages_nowc[] =
{
@ -3591,9 +3608,9 @@ static void test_wndproc(void)
* not reliable on X11 WMs. When the window focus follows the
* mouse pointer the message is not sent.
* {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */
{WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0},
{WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
{0, 0, FALSE, 0},
{WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0, D3DERR_DEVICENOTRESET},
{WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE, D3DERR_DEVICELOST},
{0, 0, FALSE, 0, 0},
};
static const struct message reactivate_messages[] =
{
@ -3681,7 +3698,7 @@ static void test_wndproc(void)
{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
{WM_SIZE, DEVICE_WINDOW, FALSE, 0},
{WM_SHOWWINDOW, DEVICE_WINDOW, FALSE, 0},
{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0, &windowpos},
{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0, ~0U, &windowpos},
{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
/* TODO: WM_DISPLAYCHANGE is sent to the focus window too, but the order is
* differs between Wine and Windows. */
@ -3871,6 +3888,7 @@ static void test_wndproc(void)
todo_wine_if (hr != D3DERR_DEVICENOTRESET)
ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
focus_test_device = device;
expect_messages = tests[i].focus_loss_messages;
/* SetForegroundWindow is a poor replacement for the user pressing alt-tab or
* manually changing the focus. It generates the same messages, but the task
@ -3884,6 +3902,7 @@ static void test_wndproc(void)
tmp = GetFocus();
ok(tmp != device_window, "The device window is active, i=%u.\n", i);
ok(tmp != focus_window, "The focus window is active, i=%u.\n", i);
focus_test_device = NULL;
hr = IDirect3DDevice9_TestCooperativeLevel(device);
ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);