d3d9/tests: Add a D3D9Ex test for Reset() with bound resources.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -922,13 +922,16 @@ static void test_reset(void)
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DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
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DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
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UINT i, adapter_mode_count, offset, stride;
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IDirect3DVertexBuffer9 *vb, *cur_vb;
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IDirect3DIndexBuffer9 *ib, *cur_ib;
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IDirect3DVertexShader9 *shader;
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IDirect3DSwapChain9 *swapchain;
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D3DDISPLAYMODE d3ddm, d3ddm2;
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D3DPRESENT_PARAMETERS d3dpp;
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IDirect3DDevice9Ex *device;
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IDirect3DSurface9 *surface;
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UINT i, adapter_mode_count;
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IDirect3DTexture9 *texture;
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DEVMODEW devmode;
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IDirect3D9 *d3d9;
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D3DVIEWPORT9 vp;
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@ -1303,6 +1306,45 @@ static void test_reset(void)
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skip("Volume textures not supported.\n");
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}
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/* Test with resources bound but otherwise not referenced. */
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hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, 16, 0,
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D3DFVF_XYZ, D3DPOOL_DEFAULT, &vb, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, vb, 0, 16);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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refcount = IDirect3DVertexBuffer9_Release(vb);
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ok(!refcount, "Unexpected refcount %u.\n", refcount);
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hr = IDirect3DDevice9Ex_CreateIndexBuffer(device, 16, 0,
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D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ib, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_SetIndices(device, ib);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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refcount = IDirect3DIndexBuffer9_Release(ib);
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ok(!refcount, "Unexpected refcount %u.\n", refcount);
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hr = IDirect3DDevice9Ex_CreateTexture(device, 16, 16, 0, 0,
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D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_SetTexture(device, i, (IDirect3DBaseTexture9 *)texture);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_GetIndices(device, &cur_ib);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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ok(cur_ib == ib, "Unexpected index buffer %p.\n", cur_ib);
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refcount = IDirect3DIndexBuffer9_Release(ib);
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ok(!refcount, "Unexpected refcount %u.\n", refcount);
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hr = IDirect3DDevice9Ex_GetStreamSource(device, 0, &cur_vb, &offset, &stride);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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ok(cur_vb == vb, "Unexpected index buffer %p.\n", cur_ib);
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ok(!offset, "Unexpected offset %u.\n", offset);
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ok(stride == 16, "Unexpected stride %u.\n", stride);
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refcount = IDirect3DVertexBuffer9_Release(vb);
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ok(!refcount, "Unexpected refcount %u.\n", refcount);
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refcount = IDirect3DTexture9_Release(texture);
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ok(!refcount, "Unexpected refcount %u.\n", refcount);
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/* Scratch and sysmem pools are fine too. */
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hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
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D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
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