d3dcompiler: Don't use strcasecmp.

Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Piotr Caban 2019-04-09 18:48:21 +02:00 committed by Alexandre Julliard
parent 5c5a8ae23f
commit 1b56d13da3
1 changed files with 9 additions and 4 deletions

View File

@ -23,6 +23,7 @@
#include "initguid.h"
#include "d3dcompiler_private.h"
#include "winternl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
@ -1627,10 +1628,14 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
if (d[i].Register == 0xffffffff)
{
if (!strcasecmp(d[i].SemanticName, "sv_depth")) d[i].SystemValueType = D3D_NAME_DEPTH;
if (!strcasecmp(d[i].SemanticName, "sv_coverage")) d[i].SystemValueType = D3D_NAME_COVERAGE;
if (!strcasecmp(d[i].SemanticName, "sv_depthgreaterequal")) d[i].SystemValueType = D3D_NAME_DEPTH_GREATER_EQUAL;
if (!strcasecmp(d[i].SemanticName, "sv_depthlessequal")) d[i].SystemValueType = D3D_NAME_DEPTH_LESS_EQUAL;
if (!_strnicmp(d[i].SemanticName, "sv_depth", -1))
d[i].SystemValueType = D3D_NAME_DEPTH;
else if (!_strnicmp(d[i].SemanticName, "sv_coverage", -1))
d[i].SystemValueType = D3D_NAME_COVERAGE;
else if (!_strnicmp(d[i].SemanticName, "sv_depthgreaterequal", -1))
d[i].SystemValueType = D3D_NAME_DEPTH_GREATER_EQUAL;
else if (!_strnicmp(d[i].SemanticName, "sv_depthlessequal", -1))
d[i].SystemValueType = D3D_NAME_DEPTH_LESS_EQUAL;
}
else
{