wined3d: Introduce a wined3d_buffer_update_sub_resource() helper.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1093,6 +1093,15 @@ void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_off
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context_release(context);
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context_release(context);
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}
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}
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void wined3d_buffer_update_sub_resource(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const struct upload_bo *upload_bo, unsigned int offset, unsigned int size)
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{
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if (upload_bo->addr.buffer_object && upload_bo->addr.buffer_object == (uintptr_t)buffer->buffer_object)
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wined3d_context_flush_bo_address(context, &upload_bo->addr, size);
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else
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wined3d_buffer_copy_bo_address(buffer, context, offset, &upload_bo->addr, size);
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}
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static void wined3d_buffer_init_data(struct wined3d_buffer *buffer,
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static void wined3d_buffer_init_data(struct wined3d_buffer *buffer,
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struct wined3d_device *device, const struct wined3d_sub_resource_data *data)
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struct wined3d_device *device, const struct wined3d_sub_resource_data *data)
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{
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{
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@ -2742,13 +2742,8 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
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if (resource->type == WINED3D_RTYPE_BUFFER)
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if (resource->type == WINED3D_RTYPE_BUFFER)
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{
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{
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struct wined3d_buffer *buffer = buffer_from_resource(resource);
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wined3d_buffer_update_sub_resource(buffer_from_resource(resource),
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size_t size = box->right - box->left;
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context, &op->bo, box->left, box->right - box->left);
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if (op->bo.addr.buffer_object && op->bo.addr.buffer_object == (uintptr_t)buffer->buffer_object)
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wined3d_context_flush_bo_address(context, &op->bo.addr, size);
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else
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wined3d_buffer_copy_bo_address(buffer, context, box->left, &op->bo.addr, size);
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goto done;
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goto done;
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}
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}
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@ -5072,6 +5072,8 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
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BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
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BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
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BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
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BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
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struct wined3d_context *context, unsigned int location) DECLSPEC_HIDDEN;
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struct wined3d_context *context, unsigned int location) DECLSPEC_HIDDEN;
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void wined3d_buffer_update_sub_resource(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const struct upload_bo *upload_bo, unsigned int offset, unsigned int size) DECLSPEC_HIDDEN;
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HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
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HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
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const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
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const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
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