d3dx9: Reimplement make_pow2() in d3dx9_private.h.
Signed-off-by: Sven Baars <sbaars@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -22,6 +22,7 @@
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#ifndef __WINE_D3DX9_PRIVATE_H
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#define __WINE_D3DX9_PRIVATE_H
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#include <stdint.h>
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#define NONAMELESSUNION
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#include "wine/debug.h"
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#include "wine/heap.h"
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@ -225,6 +226,24 @@ static inline BOOL is_param_type_sampler(D3DXPARAMETER_TYPE type)
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|| type == D3DXPT_SAMPLER3D || type == D3DXPT_SAMPLERCUBE;
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}
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/* Returns the smallest power of 2 which is greater than or equal to num */
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static inline uint32_t make_pow2(uint32_t num)
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{
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#if defined(__GNUC__) && ((__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)))
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return num == 1 ? 1 : 1u << ((__builtin_clz(num - 1) ^ 0x1f) + 1);
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#else
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num--;
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num |= num >> 1;
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num |= num >> 2;
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num |= num >> 4;
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num |= num >> 8;
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num |= num >> 16;
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num++;
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return num;
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#endif
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}
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struct d3dx_parameter;
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enum pres_reg_tables
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@ -30,21 +30,6 @@ static BOOL is_pow2(UINT num)
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return !(num & (num - 1));
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}
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/* Returns the smallest power of 2 which is greater than or equal to num */
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static UINT make_pow2(UINT num)
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{
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UINT result = 1;
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/* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */
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if (num >= 0x80000000)
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return 0x80000000;
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while (result < num)
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result <<= 1;
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return result;
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}
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static HRESULT get_surface(D3DRESOURCETYPE type, struct IDirect3DBaseTexture9 *tex,
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int face, UINT level, struct IDirect3DSurface9 **surf)
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{
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