d3d8/tests: Add tests for 32-bit depth format support.

Signed-off-by: Jactry Zeng <jzeng@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jactry Zeng 2019-06-25 02:29:42 +04:30 committed by Alexandre Julliard
parent 1f8a3b04b9
commit 1ae07c048a
1 changed files with 10 additions and 0 deletions

View File

@ -8261,6 +8261,16 @@ static void test_check_device_format(void)
D3DUSAGE_SOFTWAREPROCESSING, D3DRTYPE_INDEXBUFFER, D3DFMT_INDEX16);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3D8_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_D32);
todo_wine ok(hr == D3DERR_NOTAVAILABLE || broken(hr == D3DERR_INVALIDCALL /* Windows 10 */),
"Got unexpected hr %#x.\n", hr);
hr = IDirect3D8_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, D3DFMT_D32);
todo_wine ok(hr == D3DERR_NOTAVAILABLE || broken(hr == D3DERR_INVALIDCALL /* Windows 10 */),
"Got unexpected hr %#x.\n", hr);
IDirect3D8_Release(d3d);
}