d3d8/tests: Make test_reset more resilient against DPI scaling.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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975a686aa0
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@ -1312,7 +1312,7 @@ static void test_reset(void)
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UINT mode_count = 0;
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UINT mode_count = 0;
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DEVMODEW devmode;
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DEVMODEW devmode;
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IDirect3D8 *d3d8;
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IDirect3D8 *d3d8;
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RECT winrect;
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RECT winrect, client_rect;
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D3DVIEWPORT8 vp;
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D3DVIEWPORT8 vp;
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D3DCAPS8 caps;
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D3DCAPS8 caps;
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DWORD shader;
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DWORD shader;
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@ -1579,6 +1579,9 @@ static void test_reset(void)
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SWP_NOMOVE|SWP_NOZORDER),
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SWP_NOMOVE|SWP_NOZORDER),
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"SetWindowPos failed\n");
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"SetWindowPos failed\n");
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/* Windows 10 gives us a different size than we requested with some DPI scaling settings (e.g. 172%). */
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GetClientRect(window, &client_rect);
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memset(&d3dpp, 0, sizeof(d3dpp));
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memset(&d3dpp, 0, sizeof(d3dpp));
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.Windowed = TRUE;
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d3dpp.Windowed = TRUE;
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@ -1614,8 +1617,10 @@ static void test_reset(void)
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{
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{
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ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
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ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
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ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
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ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
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ok(vp.Width == 200, "D3DVIEWPORT->Width = %u, expected 200.\n", vp.Width);
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ok(vp.Width == client_rect.right, "D3DVIEWPORT->Width = %d, expected %d\n",
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ok(vp.Height == 150, "D3DVIEWPORT->Height = %u, expected 150.\n", vp.Height);
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vp.Width, client_rect.right);
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ok(vp.Height == client_rect.bottom, "D3DVIEWPORT->Height = %d, expected %d\n",
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vp.Height, client_rect.bottom);
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ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
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ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
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ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
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ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
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}
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}
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@ -1627,8 +1632,10 @@ static void test_reset(void)
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ok(surface_desc.Format == d3ddm.Format, "Got unexpected Format %#x, expected %#x.\n",
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ok(surface_desc.Format == d3ddm.Format, "Got unexpected Format %#x, expected %#x.\n",
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surface_desc.Format, d3ddm.Format);
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surface_desc.Format, d3ddm.Format);
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ok(!surface_desc.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
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ok(!surface_desc.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
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ok(surface_desc.Width == 200, "Back buffer width is %u, expected 200.\n", surface_desc.Width);
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ok(surface_desc.Width == client_rect.right,
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ok(surface_desc.Height == 150, "Back buffer height is %u, expected 150.\n", surface_desc.Height);
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"Back buffer width is %u, expected %d.\n", surface_desc.Width, client_rect.right);
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ok(surface_desc.Height == client_rect.bottom,
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"Back buffer height is %u, expected %d.\n", surface_desc.Height, client_rect.bottom);
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IDirect3DSurface8_Release(surface);
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IDirect3DSurface8_Release(surface);
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memset(&d3dpp, 0, sizeof(d3dpp));
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memset(&d3dpp, 0, sizeof(d3dpp));
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