From 1abd58edea2e136d14da0503bcf144f5d63dbf47 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 8 Apr 2014 09:21:56 +0200 Subject: [PATCH] d3d9/tests: Use a separate device for float_texture_test(). --- dlls/d3d9/tests/visual.c | 71 +++++++++++++++++++++++++--------------- 1 file changed, 44 insertions(+), 27 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 4275b0499d8..41ef190f1a5 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -3791,37 +3791,48 @@ static void release_buffer_test(IDirect3DDevice9 *device) IDirect3DVertexBuffer9_Release(vb); } -static void float_texture_test(IDirect3DDevice9 *device) +static void float_texture_test(void) { - IDirect3D9 *d3d = NULL; - HRESULT hr; - IDirect3DTexture9 *texture = NULL; + IDirect3DTexture9 *texture; + IDirect3DDevice9 *device; D3DLOCKED_RECT lr; + IDirect3D9 *d3d; + ULONG refcount; float *data; DWORD color; - float quad[] = { - -1.0, -1.0, 0.1, 0.0, 0.0, - -1.0, 1.0, 0.1, 0.0, 1.0, - 1.0, -1.0, 0.1, 1.0, 0.0, - 1.0, 1.0, 0.1, 1.0, 1.0, + HWND window; + HRESULT hr; + + static const float quad[] = + { + -1.0f, -1.0f, 0.1f, 0.0f, 0.0f, + -1.0f, 1.0f, 0.1f, 0.0f, 1.0f, + 1.0f, -1.0f, 0.1f, 1.0f, 0.0f, + 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, }; - memset(&lr, 0, sizeof(lr)); - IDirect3DDevice9_GetDirect3D(device, &d3d); - if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, - D3DRTYPE_TEXTURE, D3DFMT_R32F) != D3D_OK) { + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, + D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_R32F) != D3D_OK) + { skip("D3DFMT_R32F textures not supported\n"); - goto out; + IDirect3DDevice9_Release(device); + goto done; } - hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_R32F, - D3DPOOL_MANAGED, &texture, NULL); - ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr); - if(!texture) { - skip("Failed to create R32F texture\n"); - goto out; - } + hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_R32F, D3DPOOL_MANAGED, &texture, NULL); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + memset(&lr, 0, sizeof(lr)); hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0); ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed with %08x\n", hr); data = lr.pBits; @@ -3829,9 +3840,14 @@ static void float_texture_test(IDirect3DDevice9 *device) hr = IDirect3DTexture9_UnlockRect(texture, 0); ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed with %08x\n", hr); - hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture); ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice9_BeginScene(device); ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); if(SUCCEEDED(hr)) @@ -3845,8 +3861,6 @@ static void float_texture_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_EndScene(device); ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); } - hr = IDirect3DDevice9_SetTexture(device, 0, NULL); - ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr); color = getPixelColor(device, 240, 320); ok(color == 0x0000ffff, "R32F with value 0.0 has color %08x, expected 0x0000ffff\n", color); @@ -3854,9 +3868,12 @@ static void float_texture_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr); -out: - if(texture) IDirect3DTexture9_Release(texture); + IDirect3DTexture9_Release(texture); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: IDirect3D9_Release(d3d); + DestroyWindow(window); } static void g16r16_texture_test(void) @@ -16606,11 +16623,11 @@ START_TEST(visual) shademode_test(device_ptr); srgbtexture_test(device_ptr); release_buffer_test(device_ptr); - float_texture_test(device_ptr); cleanup_device(device_ptr); device_ptr = NULL; + float_texture_test(); g16r16_texture_test(); pixelshader_blending_test(); texture_transform_flags_test();