dxgi: Added support for DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
448433ae03
commit
1a7ddf8dd9
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@ -5275,7 +5275,7 @@ static HRESULT CDECL device_parent_sub_resource_created(struct wined3d_device_pa
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}
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static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
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void *container_parent, const struct wined3d_resource_desc *wined3d_desc,
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void *container_parent, const struct wined3d_resource_desc *wined3d_desc, DWORD texture_flags,
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struct wined3d_texture **wined3d_texture)
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{
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struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
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@ -5284,8 +5284,9 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
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D3D10_TEXTURE2D_DESC desc;
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HRESULT hr;
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FIXME("device_parent %p, container_parent %p, wined3d_desc %p, wined3d_texture %p partial stub!\n",
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device_parent, container_parent, wined3d_desc, wined3d_texture);
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FIXME("device_parent %p, container_parent %p, wined3d_desc %p, texture flags %#x, "
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"wined3d_texture %p partial stub!\n", device_parent, container_parent,
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wined3d_desc, texture_flags, wined3d_texture);
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FIXME("Implement DXGI<->wined3d usage conversion.\n");
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@ -5301,6 +5302,15 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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if (texture_flags & WINED3D_TEXTURE_CREATE_GET_DC)
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{
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desc.MiscFlags |= D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
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texture_flags &= ~WINED3D_TEXTURE_CREATE_GET_DC;
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}
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if (texture_flags)
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FIXME("Unhandled flags %#x.\n", texture_flags);
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if (FAILED(hr = d3d10_device_CreateTexture2D(&device->ID3D10Device1_iface,
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&desc, NULL, &texture_iface)))
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{
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@ -3045,17 +3045,19 @@ static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *
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}
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static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
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void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_texture **texture)
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void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags,
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struct wined3d_texture **texture)
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{
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struct d3d8_device *device = device_from_device_parent(device_parent);
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struct d3d8_surface *d3d_surface;
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HRESULT hr;
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TRACE("device_parent %p, container_parent %p, desc %p, texture %p.\n",
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device_parent, container_parent, desc, texture);
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TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
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device_parent, container_parent, desc, texture_flags, texture);
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if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1, WINED3D_TEXTURE_CREATE_MAPPABLE,
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NULL, &device->IDirect3DDevice8_iface, &d3d8_null_wined3d_parent_ops, texture)))
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if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1,
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texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, &device->IDirect3DDevice8_iface,
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&d3d8_null_wined3d_parent_ops, texture)))
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{
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WARN("Failed to create texture, hr %#x.\n", hr);
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return hr;
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@ -43,7 +43,7 @@
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extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
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D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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BOOL is_gdi_compat_format(D3DFORMAT format) DECLSPEC_HIDDEN;
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BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
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void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
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const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;
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@ -239,6 +239,8 @@ static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapch
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= wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
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swapchain_desc->flags
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= (present_parameters->Flags & D3DPRESENTFLAGS_MASK) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH;
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if (is_gdi_compat_wined3dformat(swapchain_desc->backbuffer_format))
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swapchain_desc->flags |= WINED3D_SWAPCHAIN_GDI_COMPATIBLE;
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swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
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swapchain_desc->swap_interval = present_parameters->PresentationInterval;
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swapchain_desc->auto_restore_display_mode = TRUE;
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@ -1123,7 +1125,7 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width
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desc.depth = 1;
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desc.size = 0;
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if (is_gdi_compat_format(format))
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if (is_gdi_compat_wined3dformat(desc.format))
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flags |= WINED3D_TEXTURE_CREATE_GET_DC;
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wined3d_mutex_lock();
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@ -1154,16 +1156,16 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width
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return D3D_OK;
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}
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BOOL is_gdi_compat_format(D3DFORMAT format)
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BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format)
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{
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switch (format)
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{
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case D3DFMT_A8R8G8B8:
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case D3DFMT_X8R8G8B8:
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case D3DFMT_R5G6B5:
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case D3DFMT_X1R5G5B5:
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case D3DFMT_A1R5G5B5:
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case D3DFMT_R8G8B8:
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case WINED3DFMT_B8G8R8A8_UNORM:
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case WINED3DFMT_B8G8R8X8_UNORM:
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case WINED3DFMT_B5G6R5_UNORM:
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case WINED3DFMT_B5G5R5X1_UNORM:
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case WINED3DFMT_B5G5R5A1_UNORM:
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case WINED3DFMT_B8G8R8_UNORM:
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return TRUE;
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default:
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return FALSE;
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@ -3747,24 +3749,22 @@ static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *
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}
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static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
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void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_texture **texture)
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void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags,
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struct wined3d_texture **texture)
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{
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struct d3d9_device *device = device_from_device_parent(device_parent);
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DWORD flags = WINED3D_TEXTURE_CREATE_MAPPABLE;
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struct d3d9_surface *d3d_surface;
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HRESULT hr;
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TRACE("device_parent %p, container_parent %p, desc %p, texture %p.\n",
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device_parent, container_parent, desc, texture);
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TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
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device_parent, container_parent, desc, texture_flags, texture);
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if (container_parent == device_parent)
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container_parent = &device->IDirect3DDevice9Ex_iface;
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if (is_gdi_compat_format(d3dformat_from_wined3dformat(desc->format)))
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flags |= WINED3D_TEXTURE_CREATE_GET_DC;
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if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1,
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flags, NULL, container_parent, &d3d9_null_wined3d_parent_ops, texture)))
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texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, container_parent,
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&d3d9_null_wined3d_parent_ops, texture)))
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{
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WARN("Failed to create texture, hr %#x.\n", hr);
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return hr;
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@ -1257,7 +1257,7 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
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if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
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flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
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if (is_gdi_compat_format(format))
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if (is_gdi_compat_wined3dformat(desc.format))
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flags |= WINED3D_TEXTURE_CREATE_GET_DC;
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if (!levels)
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@ -1310,7 +1310,7 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
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if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
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flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
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if (is_gdi_compat_format(format))
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if (is_gdi_compat_wined3dformat(desc.format))
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flags |= WINED3D_TEXTURE_CREATE_GET_DC;
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if (!levels)
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@ -4877,13 +4877,14 @@ static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
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};
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static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
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void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_texture **texture)
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void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags,
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struct wined3d_texture **texture)
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{
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struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
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HRESULT hr;
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TRACE("device_parent %p, container_parent %p, desc %p, texture %p.\n",
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device_parent, container_parent, desc, texture);
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TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
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device_parent, container_parent, desc, texture_flags, texture);
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if (ddraw->wined3d_frontbuffer)
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{
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@ -4892,7 +4893,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
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}
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if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, desc, 1, 1,
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WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, ddraw, &ddraw_frontbuffer_parent_ops, texture)))
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texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, ddraw, &ddraw_frontbuffer_parent_ops, texture)))
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{
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WARN("Failed to create texture, hr %#x.\n", hr);
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return hr;
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@ -201,7 +201,7 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_CreateSurface(IWineDXGIDevice *ifac
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IUnknown *parent;
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if (FAILED(hr = device_parent->ops->create_swapchain_texture(device_parent,
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NULL, &surface_desc, &wined3d_texture)))
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NULL, &surface_desc, 0, &wined3d_texture)))
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{
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ERR("Failed to create surface, hr %#x.\n", hr);
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goto fail;
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@ -1039,7 +1039,6 @@ static void test_create_swapchain(void)
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ok(SUCCEEDED(hr), "Failed to get front buffer, hr %#x.\n", hr);
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hr = IDXGISurface1_GetDC(surface, FALSE, &hdc);
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todo_wine
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ok(SUCCEEDED(hr), "Expected GetDC() to succeed, %#x\n", hr);
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IDXGISurface1_ReleaseDC(surface, NULL);
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@ -468,6 +468,12 @@ unsigned int dxgi_swapchain_flags_from_wined3d(unsigned int wined3d_flags)
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flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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}
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if (wined3d_flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
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{
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wined3d_flags &= ~WINED3D_SWAPCHAIN_GDI_COMPATIBLE;
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flags |= DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE;
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}
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if (wined3d_flags)
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FIXME("Unhandled flags %#x.\n", flags);
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@ -484,6 +490,12 @@ unsigned int wined3d_swapchain_flags_from_dxgi(unsigned int flags)
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wined3d_flags |= WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH;
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}
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if (flags & DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE)
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{
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flags &= ~DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE;
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wined3d_flags |= WINED3D_SWAPCHAIN_GDI_COMPATIBLE;
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}
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if (flags)
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FIXME("Unhandled flags %#x.\n", flags);
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@ -4749,6 +4749,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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{
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struct wined3d_resource_desc texture_desc;
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struct wined3d_texture *texture;
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DWORD flags = 0;
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TRACE("Creating the depth stencil buffer.\n");
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@ -4763,8 +4764,11 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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texture_desc.depth = 1;
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texture_desc.size = 0;
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if (swapchain_desc->flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
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flags |= WINED3D_TEXTURE_CREATE_GET_DC;
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if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
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device->device_parent, &texture_desc, &texture)))
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device->device_parent, &texture_desc, flags, &texture)))
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{
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ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr);
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return WINED3DERR_INVALIDCALL;
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@ -784,6 +784,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
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const struct wined3d_adapter *adapter = device->adapter;
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struct wined3d_resource_desc texture_desc;
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BOOL displaymode_set = FALSE;
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DWORD texture_flags = 0;
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RECT client_rect;
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HWND window;
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HRESULT hr;
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@ -856,8 +857,11 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
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texture_desc.depth = 1;
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texture_desc.size = 0;
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if (swapchain->desc.flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
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texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC;
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if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
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parent, &texture_desc, &swapchain->front_buffer)))
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parent, &texture_desc, texture_flags, &swapchain->front_buffer)))
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{
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WARN("Failed to create front buffer, hr %#x.\n", hr);
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goto err;
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@ -972,7 +976,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
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{
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TRACE("Creating back buffer %u.\n", i);
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if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
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parent, &texture_desc, &swapchain->back_buffers[i])))
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parent, &texture_desc, texture_flags, &swapchain->back_buffers[i])))
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{
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WARN("Failed to create back buffer %u, hr %#x.\n", i, hr);
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swapchain->desc.backbuffer_count = i;
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@ -995,7 +999,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
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texture_desc.usage = WINED3DUSAGE_DEPTHSTENCIL;
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if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
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device->device_parent, &texture_desc, &ds)))
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device->device_parent, &texture_desc, texture_flags, &ds)))
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{
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WARN("Failed to create the auto depth/stencil surface, hr %#x.\n", hr);
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goto err;
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@ -834,6 +834,7 @@ enum wined3d_display_rotation
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#define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH 0x00001000u
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#define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
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#define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
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#define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
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#define WINED3DDP_MAXTEXCOORD 8
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@ -2030,7 +2031,7 @@ struct wined3d_device_parent_ops
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struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
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void **parent, const struct wined3d_parent_ops **parent_ops);
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HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
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const struct wined3d_resource_desc *desc, struct wined3d_texture **texture);
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const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
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HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
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struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
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};
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