diff --git a/dlls/d3d8/tests/Makefile.in b/dlls/d3d8/tests/Makefile.in index def2c04f644..976e2ba79bd 100644 --- a/dlls/d3d8/tests/Makefile.in +++ b/dlls/d3d8/tests/Makefile.in @@ -2,7 +2,6 @@ TESTDLL = d3d8.dll IMPORTS = user32 C_SRCS = \ - buffer.c \ device.c \ stateblock.c \ surface.c \ diff --git a/dlls/d3d8/tests/buffer.c b/dlls/d3d8/tests/buffer.c deleted file mode 100644 index a4082c5cddd..00000000000 --- a/dlls/d3d8/tests/buffer.c +++ /dev/null @@ -1,136 +0,0 @@ -/* - * Copyright (C) 2010 Stefan Dösinger(for CodeWeavers) - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - */ - -#define COBJMACROS -#include -#include "wine/test.h" - -static HWND create_window(void) -{ - WNDCLASS wc = {0}; - wc.lpfnWndProc = DefWindowProc; - wc.lpszClassName = "d3d8_test_wc"; - RegisterClass(&wc); - - return CreateWindow("d3d8_test_wc", "d3d8_test", - 0, 0, 0, 0, 0, 0, 0, 0, 0); -} - -static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle) -{ - IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0; - IDirect3D8 *d3d8_ptr = 0; - IDirect3DDevice8 *device_ptr = 0; - D3DPRESENT_PARAMETERS present_parameters; - D3DDISPLAYMODE d3ddm; - HRESULT hr; - - d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8"); - ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n"); - if (!d3d8_create) return NULL; - - d3d8_ptr = d3d8_create(D3D_SDK_VERSION); - if (!d3d8_ptr) - { - skip("could not create D3D8\n"); - return NULL; - } - - IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm ); - ZeroMemory(&present_parameters, sizeof(present_parameters)); - present_parameters.Windowed = TRUE; - present_parameters.hDeviceWindow = create_window(); - present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; - present_parameters.BackBufferFormat = d3ddm.Format; - - hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); - - if(FAILED(hr)) - { - skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); - return NULL; - } - - return device_ptr; -} - -static void lock_flag_test(IDirect3DDevice8 *device) -{ - HRESULT hr; - IDirect3DVertexBuffer8 *buffer; - unsigned int i; - BYTE *data; - const struct - { - DWORD flags; - const char *debug_string; - HRESULT result; - } - test_data[] = - { - {D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK }, - {D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK }, - {D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK }, - {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK }, - {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK }, - {D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3D_OK }, - /* Completely bogous flags aren't an error */ - {0xdeadbeef, "0xdeadbeef", D3D_OK }, - }; - - hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer); - ok(hr == D3D_OK, "IDirect3DDevice8_CreateBuffer failed, 0x%08x\n", hr); - - for(i = 0; i < (sizeof(test_data) / sizeof(*test_data)); i++) - { - hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &data, test_data[i].flags); - ok(hr == test_data[i].result, "Lock flags %s returned 0x%08x, expected 0x%08x\n", - test_data[i].debug_string, hr, test_data[i].result); - - if(SUCCEEDED(hr)) - { - ok(data != NULL, "The data pointer returned by Lock is NULL\n"); - hr = IDirect3DVertexBuffer8_Unlock(buffer); - ok(hr == D3D_OK, "IDirect3DVertexBuffer8_Unlock failed, 0x%08x\n", hr); - } - } - - IDirect3DVertexBuffer8_Release(buffer); -} - -START_TEST(buffer) -{ - IDirect3DDevice8 *device_ptr; - ULONG refcount; - HMODULE d3d8_handle = 0; - - d3d8_handle = LoadLibraryA("d3d8.dll"); - if (!d3d8_handle) - { - skip("Could not load d3d8.dll\n"); - return; - } - - device_ptr = init_d3d8(d3d8_handle); - if (!device_ptr) return; - - lock_flag_test(device_ptr); - - refcount = IDirect3DDevice8_Release(device_ptr); - ok(!refcount, "Device has %u references left\n", refcount); -} diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index e20c883e69e..f85d5774f52 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -3,6 +3,7 @@ * Copyright (C) 2006 Chris Robinson * Copyright (C) 2006 Louis Lenders * Copyright 2006 Henri Verbeet + * Copyright 2010 Stefan Dösinger for CodeWeavers * Copyright 2013 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or @@ -3553,6 +3554,73 @@ static void test_volume_get_container(void) DestroyWindow(window); } +static void test_vb_lock_flags(void) +{ + static const struct + { + DWORD flags; + const char *debug_string; + HRESULT result; + } + test_data[] = + { + {D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK }, + {D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK }, + {D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK }, + {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK }, + {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK }, + {D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3D_OK }, + /* Completely bogus flags aren't an error. */ + {0xdeadbeef, "0xdeadbeef", D3D_OK }, + }; + IDirect3DVertexBuffer8 *buffer; + IDirect3DDevice8 *device; + IDirect3D8 *d3d8; + unsigned int i; + ULONG refcount; + HWND window; + HRESULT hr; + BYTE *data; + + if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION))) + { + skip("Failed to create d3d8 object, skipping tests.\n"); + return; + } + + window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, 0, 0, 0, 0); + if (!(device = create_device(d3d8, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + IDirect3D8_Release(d3d8); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer); + ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); + + for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i) + { + hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &data, test_data[i].flags); + ok(hr == test_data[i].result, "Got unexpected hr %#x for %s.\n", + hr, test_data[i].debug_string); + if (SUCCEEDED(hr)) + { + ok(!!data, "Got unexpected data %p.\n", data); + hr = IDirect3DVertexBuffer8_Unlock(buffer); + ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); + } + } + + IDirect3DVertexBuffer8_Release(buffer); + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D8_Release(d3d8); + DestroyWindow(window); +} + START_TEST(device) { HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" ); @@ -3615,6 +3683,7 @@ START_TEST(device) test_validate_vs(); test_validate_ps(); test_volume_get_container(); + test_vb_lock_flags(); } UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL)); }