d3d8: Get rid of IDirect3DVertexBuffer8Impl.

This commit is contained in:
Henri Verbeet 2012-05-22 18:01:07 +02:00 committed by Alexandre Julliard
parent e3ecfa5974
commit 1993727ee7
3 changed files with 48 additions and 56 deletions

View File

@ -21,9 +21,9 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d8); WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static inline IDirect3DVertexBuffer8Impl *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
{ {
return CONTAINING_RECORD(iface, IDirect3DVertexBuffer8Impl, IDirect3DVertexBuffer8_iface); return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
} }
static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object) static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
@ -47,16 +47,16 @@ static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *i
static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface) static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
{ {
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
ULONG refcount = InterlockedIncrement(&buffer->ref); ULONG refcount = InterlockedIncrement(&buffer->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount);
if (refcount == 1) if (refcount == 1)
{ {
IDirect3DDevice8_AddRef(buffer->parentDevice); IDirect3DDevice8_AddRef(buffer->parent_device);
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_buffer_incref(buffer->wineD3DVertexBuffer); wined3d_buffer_incref(buffer->wined3d_buffer);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
} }
@ -65,17 +65,17 @@ static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface) static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
{ {
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
ULONG refcount = InterlockedDecrement(&buffer->ref); ULONG refcount = InterlockedDecrement(&buffer->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount) if (!refcount)
{ {
IDirect3DDevice8 *device = buffer->parentDevice; IDirect3DDevice8 *device = buffer->parent_device;
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_buffer_decref(buffer->wineD3DVertexBuffer); wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */ /* Release the device last, as it may cause the device to be destroyed. */
@ -88,11 +88,11 @@ static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface, static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
IDirect3DDevice8 **device) IDirect3DDevice8 **device)
{ {
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
TRACE("iface %p, device %p.\n", iface, device); TRACE("iface %p, device %p.\n", iface, device);
*device = buffer->parentDevice; *device = buffer->parent_device;
IDirect3DDevice8_AddRef(*device); IDirect3DDevice8_AddRef(*device);
TRACE("Returning device %p.\n", *device); TRACE("Returning device %p.\n", *device);
@ -103,7 +103,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface, static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags) REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{ {
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
struct wined3d_resource *resource; struct wined3d_resource *resource;
HRESULT hr; HRESULT hr;
@ -111,7 +111,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *i
iface, debugstr_guid(guid), data, data_size, flags); iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock(); wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer); resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
@ -121,7 +121,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *i
static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface, static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
REFGUID guid, void *data, DWORD *data_size) REFGUID guid, void *data, DWORD *data_size)
{ {
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
struct wined3d_resource *resource; struct wined3d_resource *resource;
HRESULT hr; HRESULT hr;
@ -129,7 +129,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *i
iface, debugstr_guid(guid), data, data_size); iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock(); wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer); resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_get_private_data(resource, guid, data, data_size); hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
@ -138,14 +138,14 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *i
static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid) static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
{ {
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
struct wined3d_resource *resource; struct wined3d_resource *resource;
HRESULT hr; HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock(); wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer); resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_free_private_data(resource, guid); hr = wined3d_resource_free_private_data(resource, guid);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
@ -154,13 +154,13 @@ static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *
static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority) static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
{ {
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
DWORD previous; DWORD previous;
TRACE("iface %p, priority %u.\n", iface, priority); TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock(); wined3d_mutex_lock();
previous = wined3d_buffer_set_priority(buffer->wineD3DVertexBuffer, priority); previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return previous; return previous;
@ -168,13 +168,13 @@ static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface,
static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface) static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
{ {
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
DWORD priority; DWORD priority;
TRACE("iface %p.\n", iface); TRACE("iface %p.\n", iface);
wined3d_mutex_lock(); wined3d_mutex_lock();
priority = wined3d_buffer_get_priority(buffer->wineD3DVertexBuffer); priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return priority; return priority;
@ -182,12 +182,12 @@ static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface) static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
{ {
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
TRACE("iface %p.\n", iface); TRACE("iface %p.\n", iface);
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_buffer_preload(buffer->wineD3DVertexBuffer); wined3d_buffer_preload(buffer->wined3d_buffer);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
} }
@ -201,14 +201,14 @@ static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *
static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size, static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
BYTE **data, DWORD flags) BYTE **data, DWORD flags)
{ {
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
HRESULT hr; HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, offset, size, data, flags); iface, offset, size, data, flags);
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, offset, size, data, flags); hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, data, flags);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
@ -216,12 +216,12 @@ static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT
static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface) static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
{ {
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
TRACE("iface %p.\n", iface); TRACE("iface %p.\n", iface);
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_buffer_unmap(buffer->wineD3DVertexBuffer); wined3d_buffer_unmap(buffer->wined3d_buffer);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return D3D_OK; return D3D_OK;
@ -230,14 +230,14 @@ static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
D3DVERTEXBUFFER_DESC *desc) D3DVERTEXBUFFER_DESC *desc)
{ {
IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
struct wined3d_resource_desc wined3d_desc; struct wined3d_resource_desc wined3d_desc;
struct wined3d_resource *wined3d_resource; struct wined3d_resource *wined3d_resource;
TRACE("iface %p, desc %p.\n", iface, desc); TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer); wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
@ -282,18 +282,18 @@ static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
d3d8_vertexbuffer_wined3d_object_destroyed, d3d8_vertexbuffer_wined3d_object_destroyed,
}; };
HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, struct d3d8_device *device, HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
{ {
HRESULT hr; HRESULT hr;
buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl; buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
buffer->ref = 1; buffer->refcount = 1;
buffer->fvf = fvf; buffer->fvf = fvf;
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK, hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
(enum wined3d_pool)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer); (enum wined3d_pool)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
if (FAILED(hr)) if (FAILED(hr))
{ {
@ -301,13 +301,13 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, struct d3d8_device
return hr; return hr;
} }
buffer->parentDevice = &device->IDirect3DDevice8_iface; buffer->parent_device = &device->IDirect3DDevice8_iface;
IUnknown_AddRef(buffer->parentDevice); IUnknown_AddRef(buffer->parent_device);
return D3D_OK; return D3D_OK;
} }
IDirect3DVertexBuffer8Impl *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
{ {
if (!iface) if (!iface)
return NULL; return NULL;

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@ -103,7 +103,6 @@ void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl; typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl; typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl; typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
struct d3d8 struct d3d8
{ {
@ -235,25 +234,18 @@ HRESULT surface_init(IDirect3DSurface8Impl *surface, struct d3d8_device *device,
DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN; DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
IDirect3DSurface8Impl *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN; IDirect3DSurface8Impl *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
/* ---------------------- */ struct d3d8_vertexbuffer
/* IDirect3DVertexBuffer8 */
/* ---------------------- */
/*****************************************************************************
* IDirect3DVertexBuffer8 implementation structure
*/
struct IDirect3DVertexBuffer8Impl
{ {
IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface; IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
LONG ref; LONG refcount;
struct wined3d_buffer *wineD3DVertexBuffer; struct wined3d_buffer *wined3d_buffer;
IDirect3DDevice8 *parentDevice; IDirect3DDevice8 *parent_device;
DWORD fvf; DWORD fvf;
}; };
HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, struct d3d8_device *device, HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN; UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
IDirect3DVertexBuffer8Impl *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN; struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
struct d3d8_indexbuffer struct d3d8_indexbuffer
{ {

View File

@ -773,7 +773,7 @@ static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UI
DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer) DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
{ {
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
IDirect3DVertexBuffer8Impl *object; struct d3d8_vertexbuffer *object;
HRESULT hr; HRESULT hr;
TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n", TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
@ -1964,7 +1964,7 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT
UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags) UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags)
{ {
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
IDirect3DVertexBuffer8Impl *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer); struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer);
HRESULT hr; HRESULT hr;
TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n", TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
@ -1972,7 +1972,7 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx,
vertex_count, dst->wineD3DVertexBuffer, NULL, flags, dst->fvf); vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
@ -2632,7 +2632,7 @@ static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride) UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride)
{ {
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
IDirect3DVertexBuffer8Impl *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer); struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
HRESULT hr; HRESULT hr;
TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n", TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
@ -2640,7 +2640,7 @@ static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx, hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
buffer_impl ? buffer_impl->wineD3DVertexBuffer : NULL, 0, stride); buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
@ -2650,7 +2650,7 @@ static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride) UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
{ {
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
IDirect3DVertexBuffer8Impl *buffer_impl; struct d3d8_vertexbuffer *buffer_impl;
struct wined3d_buffer *wined3d_buffer = NULL; struct wined3d_buffer *wined3d_buffer = NULL;
HRESULT hr; HRESULT hr;