include: Add ID3DX10Mesh definition.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-08-19 20:07:02 +03:00 committed by Alexandre Julliard
parent 0fece8d99e
commit 197489cd0e
3 changed files with 102 additions and 0 deletions

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@ -144,6 +144,7 @@ SOURCES = \
d3dx10async.h \
d3dx10core.h \
d3dx10math.h \
d3dx10mesh.h \
d3dx10tex.h \
d3dx11.h \
d3dx11async.h \
@ -181,6 +182,7 @@ SOURCES = \
ddk/d3dkmthk.h \
ddk/fltkernel.h \
ddk/hidclass.h \
ddk/hidpddi.h \
ddk/hidpi.h \
ddk/hidport.h \
ddk/hidsdi.h \

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@ -31,6 +31,7 @@
#include "d3dx10core.h"
#include "d3dx10async.h"
#include "d3dx10tex.h"
#include "d3dx10mesh.h"
#define _FACDD 0x876
#define MAKE_DDHRESULT(code) MAKE_HRESULT(1, _FACDD, code)

99
include/d3dx10mesh.h Normal file
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@ -0,0 +1,99 @@
/*
* Copyright 2021 Nikolay Sivov for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3dx10.h"
DEFINE_GUID(IID_ID3DX10Mesh, 0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95);
DEFINE_GUID(IID_ID3DX10MeshBuffer, 0x4b0d117, 0x1041, 0x46b1, 0xaa, 0x8a, 0x39, 0x52, 0x84, 0x8b, 0xa2, 0x2e);
typedef enum _D3DX10_MESH_DISCARD_FLAGS
{
D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER = 0x01,
D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE = 0x02,
D3DX10_MESH_DISCARD_POINTREPS = 0x04,
D3DX10_MESH_DISCARD_ADJACENCY = 0x08,
D3DX10_MESH_DISCARD_DEVICE_BUFFERS = 0x10,
} D3DX10_MESH_DISCARD_FLAGS;
typedef struct _D3DX10_ATTRIBUTE_RANGE
{
UINT AttribId;
UINT FaceStart;
UINT FaceCount;
UINT VertexStart;
UINT VertexCount;
} D3DX10_ATTRIBUTE_RANGE;
typedef D3DX10_ATTRIBUTE_RANGE* LPD3DX10_ATTRIBUTE_RANGE;
#define INTERFACE ID3DX10MeshBuffer
DECLARE_INTERFACE_(ID3DX10MeshBuffer, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DX10MeshBuffer methods ***/
STDMETHOD(Map)(THIS_ void **data, SIZE_T *size) PURE;
STDMETHOD(Unmap)(THIS) PURE;
STDMETHOD_(SIZE_T, GetSize)(THIS) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DX10Mesh
DECLARE_INTERFACE_(ID3DX10Mesh, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DX10Mesh methods ***/
STDMETHOD_(UINT, GetFaceCount)(THIS) PURE;
STDMETHOD_(UINT, GetVertexCount)(THIS) PURE;
STDMETHOD_(UINT, GetVertexBufferCount)(THIS) PURE;
STDMETHOD_(UINT, GetFlags)(THIS) PURE;
STDMETHOD(GetVertexDescription)(THIS_ const D3D10_INPUT_ELEMENT_DESC **desc, UINT *count) PURE;
STDMETHOD(SetVertexData)(THIS_ UINT index, const void *data) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ UINT index, ID3DX10MeshBuffer **buffer) PURE;
STDMETHOD(SetIndexData)(THIS_ const void *data, UINT count) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ ID3DX10MeshBuffer **buffer) PURE;
STDMETHOD(SetAttributeData)(THIS_ const UINT *data) PURE;
STDMETHOD(GetAttributeBuffer)(THIS_ ID3DX10MeshBuffer **buffer) PURE;
STDMETHOD(SetAttributeTable)(THIS_ const D3DX10_ATTRIBUTE_RANGE *table, UINT size) PURE;
STDMETHOD(GetAttributeTable)(THIS_ D3DX10_ATTRIBUTE_RANGE *table, UINT *size) PURE;
STDMETHOD(GenerateAdjacencyAndPointReps)(THIS_ float epsilon) PURE;
STDMETHOD(GenerateGSAdjacency)(THIS) PURE;
STDMETHOD(SetAdjacencyData)(THIS_ const UINT *adjacency) PURE;
STDMETHOD(GetAdjacenctBuffer)(THIS_ ID3DX10MeshBuffer **buffer) PURE;
STDMETHOD(SetPointRepData)(THIS_ const UINT *pointreps) PURE;
STDMETHOD(GetPointRepBuffer)(THIS_ ID3DX10MeshBuffer **buffer) PURE;
STDMETHOD(Discard)(THIS_ D3DX10_MESH_DISCARD_FLAGS flags) PURE;
STDMETHOD(CloneMesh)(THIS_ UINT flags, const char *pos_semantic, const D3D10_INPUT_ELEMENT_DESC *desc,
UINT decl_count, ID3DX10Mesh **cloned_mesh);
STDMETHOD(Optimize)(THIS_ UINT flags, UINT *face_remap, ID3D10Blob **vertex_remap) PURE;
STDMETHOD(GenerateAttributeBufferFromTable)(THIS) PURE;
STDMETHOD(Intersect)(THIS_ D3DXVECTOR3 *ray_pos, D3DXVECTOR3 *ray_dir, UINT *hit_count, UINT *face_index,
float *u, float *v, float *dist, ID3D10Blob **all_hits) PURE;
STDMETHOD(IntersectSubset)(THIS_ UINT attr_id, D3DXVECTOR3 *ray_pos, D3DXVECTOR3 *ray_dir, UINT *hit_count,
float *u, float *v, float *dist, ID3D10Blob **all_hits) PURE;
STDMETHOD(CommitToDevice)(THIS) PURE;
STDMETHOD(DrawSubset)(THIS_ UINT attr_id) PURE;
STDMETHOD(DrawSubsetInstanced)(THIS_ UINT attr_id, UINT instance_count, UINT start_instance) PURE;
STDMETHOD(GetDeviceVertexBuffer)(THIS_ UINT index, ID3D10Buffer **buffer) PURE;
STDMETHOD(GetDeviceIndexBuffer)(THIS_ ID3D10Buffer **buffer) PURE;
};
#undef INTERFACE