ddraw: Stop setting the device state in d3d_device7_SetLight() and d3d_device7_LightEnable().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-28 14:18:46 -06:00 committed by Alexandre Julliard
parent e7cac8496a
commit 194b1234a9
1 changed files with 0 additions and 4 deletions

View File

@ -5539,8 +5539,6 @@ static HRESULT d3d_device7_SetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3
wined3d_mutex_lock();
/* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
hr = wined3d_stateblock_set_light(device->update_state, light_idx, (const struct wined3d_light *)light);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_light(device->wined3d_device, light_idx, (const struct wined3d_light *)light);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
@ -6417,8 +6415,6 @@ static HRESULT d3d_device7_LightEnable(IDirect3DDevice7 *iface, DWORD light_idx,
wined3d_mutex_lock();
hr = wined3d_stateblock_set_light_enable(device->update_state, light_idx, enabled);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_light_enable(device->wined3d_device, light_idx, enabled);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);