wined3d: Get resource info from the texture in context_restore().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1315,7 +1315,7 @@ void context_restore(struct wined3d_context *context, struct wined3d_surface *re
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if (context->current_rt != restore)
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if (context->current_rt != restore)
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{
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{
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context_release(context);
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context_release(context);
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context = context_acquire(restore->resource.device, restore);
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context = context_acquire(restore->container->resource.device, restore);
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}
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}
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context_release(context);
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context_release(context);
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