ddraw/tests: Add tests for z-clipping with D3DRENDERSTATE_ZENABLE disabled.
This commit is contained in:
parent
d17f037fb1
commit
19199bc524
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@ -118,6 +118,74 @@ static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y)
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return color;
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}
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static void emit_process_vertices(void **ptr, DWORD vertex_count)
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{
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D3DINSTRUCTION *inst = *ptr;
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D3DPROCESSVERTICES *pv = (D3DPROCESSVERTICES *)(inst + 1);
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inst->bOpcode = D3DOP_PROCESSVERTICES;
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inst->bSize = sizeof(*pv);
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inst->wCount = 1;
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pv->dwFlags = D3DPROCESSVERTICES_COPY;
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pv->wStart = 0;
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pv->wDest = 0;
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pv->dwCount = vertex_count;
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pv->dwReserved = 0;
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*ptr = pv + 1;
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}
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static void emit_set_rs(void **ptr, D3DRENDERSTATETYPE state, DWORD value)
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{
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D3DINSTRUCTION *inst = *ptr;
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D3DSTATE *rs = (D3DSTATE *)(inst + 1);
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inst->bOpcode = D3DOP_STATERENDER;
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inst->bSize = sizeof(*rs);
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inst->wCount = 1;
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U1(*rs).drstRenderStateType = state;
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U2(*rs).dwArg[0] = value;
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*ptr = rs + 1;
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}
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static void emit_tquad(void **ptr, WORD base_idx)
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{
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D3DINSTRUCTION *inst = *ptr;
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D3DTRIANGLE *tri = (D3DTRIANGLE *)(inst + 1);
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inst->bOpcode = D3DOP_TRIANGLE;
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inst->bSize = sizeof(*tri);
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inst->wCount = 2;
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tri->v1 = base_idx;
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tri->v2 = base_idx + 1;
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tri->v3 = base_idx + 2;
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tri->wFlags = D3DTRIFLAG_START;
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++tri;
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tri->v1 = base_idx + 2;
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tri->v2 = base_idx + 1;
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tri->v3 = base_idx + 3;
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tri->wFlags = D3DTRIFLAG_ODD;
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++tri;
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*ptr = tri;
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}
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static void emit_end(void **ptr)
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{
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D3DINSTRUCTION *inst = *ptr;
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inst->bOpcode = D3DOP_EXIT;
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inst->bSize = 0;
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inst->wCount = 0;
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*ptr = inst + 1;
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}
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static HRESULT CALLBACK enum_z_fmt(GUID *guid, char *description, char *name,
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D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc, void *ctx)
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{
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@ -906,6 +974,151 @@ static void test_viewport_interfaces(void)
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IDirectDraw_Release(ddraw);
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}
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static void test_zenable(void)
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{
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static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
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static D3DTLVERTEX tquad[] =
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{
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{{ 0.0f}, {480.0f}, {-0.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
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{{ 0.0f}, { 0.0f}, {-0.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
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{{640.0f}, {480.0f}, { 1.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
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{{640.0f}, { 0.0f}, { 1.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
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};
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IDirect3DExecuteBuffer *execute_buffer;
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D3DMATERIALHANDLE background_handle;
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D3DEXECUTEBUFFERDESC exec_desc;
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IDirect3DMaterial *background;
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IDirect3DViewport *viewport;
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D3DEXECUTEDATA exec_data;
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IDirect3DDevice *device;
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IDirectDrawSurface *rt;
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D3DMATERIAL material;
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IDirectDraw *ddraw;
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UINT inst_length;
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D3DVIEWPORT vp;
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IDirect3D *d3d;
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D3DCOLOR color;
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HWND window;
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HRESULT hr;
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UINT x, y;
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UINT i, j;
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void *ptr;
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window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(ddraw = create_ddraw()))
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{
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skip("Failed to create ddraw object, skipping test.\n");
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DestroyWindow(window);
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return;
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}
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if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
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{
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skip("Failed to create D3D device, skipping test.\n");
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IDirectDraw_Release(ddraw);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice_GetDirect3D(device, &d3d);
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ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
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hr = IDirect3D_CreateMaterial(d3d, &background, NULL);
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ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
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hr = IDirect3D_CreateViewport(d3d, &viewport, NULL);
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ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
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hr = IDirect3DDevice_AddViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
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memset(&vp, 0, sizeof(vp));
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vp.dwSize = sizeof(vp);
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vp.dwX = 0;
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vp.dwY = 0;
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vp.dwWidth = 640;
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vp.dwHeight = 480;
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vp.dvScaleX = 320.0f;
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vp.dvScaleY = 240.0f;
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vp.dvMaxX = 1.0f;
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vp.dvMaxY = 1.0f;
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vp.dvMinZ = 0.0f;
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vp.dvMaxZ = 1.0f;
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hr = IDirect3DViewport_SetViewport(viewport, &vp);
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ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
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memset(&material, 0, sizeof(material));
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material.dwSize = sizeof(material);
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U1(U(material).diffuse).r = 1.0f;
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U2(U(material).diffuse).g = 0.0f;
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U3(U(material).diffuse).b = 0.0f;
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U4(U(material).diffuse).a = 1.0f;
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hr = IDirect3DMaterial_SetMaterial(background, &material);
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ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
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hr = IDirect3DMaterial_GetHandle(background, device, &background_handle);
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ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
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hr = IDirect3DViewport_SetBackground(viewport, background_handle);
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ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
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memset(&exec_desc, 0, sizeof(exec_desc));
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exec_desc.dwSize = sizeof(exec_desc);
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exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
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exec_desc.dwBufferSize = 1024;
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exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
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hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
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ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
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hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
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ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
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memcpy(exec_desc.lpData, tquad, sizeof(tquad));
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ptr = ((BYTE *)exec_desc.lpData) + sizeof(tquad);
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emit_process_vertices(&ptr, 4);
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emit_set_rs(&ptr, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
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emit_tquad(&ptr, 0);
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emit_end(&ptr);
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inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
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inst_length -= sizeof(tquad);
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hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
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ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
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memset(&exec_data, 0, sizeof(exec_data));
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exec_data.dwSize = sizeof(exec_data);
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exec_data.dwVertexCount = 4;
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exec_data.dwInstructionOffset = sizeof(tquad);
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exec_data.dwInstructionLength = inst_length;
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hr = IDirect3DExecuteBuffer_SetExecuteData(execute_buffer, &exec_data);
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ok(SUCCEEDED(hr), "Failed to set execute data, hr %#x.\n", hr);
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hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
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ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
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hr = IDirect3DDevice_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
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ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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for (i = 0; i < 4; ++i)
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{
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for (j = 0; j < 4; ++j)
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{
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x = 80 * ((2 * j) + 1);
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y = 60 * ((2 * i) + 1);
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color = get_surface_color(rt, x, y);
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ok(compare_color(color, 0x0000ff00, 1),
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"Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color);
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}
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}
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IDirectDrawSurface_Release(rt);
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IDirect3DExecuteBuffer_Release(execute_buffer);
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IDirect3DMaterial_Release(background);
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IDirect3DViewport_Release(viewport);
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IDirect3D_Release(d3d);
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IDirect3DDevice_Release(device);
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IDirectDraw_Release(ddraw);
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DestroyWindow(window);
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}
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START_TEST(ddraw1)
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{
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test_coop_level_create_device_window();
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@ -914,4 +1127,5 @@ START_TEST(ddraw1)
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test_surface_interface_mismatch();
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test_coop_level_threaded();
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test_viewport_interfaces();
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test_zenable();
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}
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@ -1266,6 +1266,123 @@ static void test_viewport_interfaces(void)
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IDirectDraw2_Release(ddraw);
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}
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static void test_zenable(void)
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{
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static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
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static D3DTLVERTEX tquad[] =
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{
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{{ 0.0f}, {480.0f}, {-0.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
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{{ 0.0f}, { 0.0f}, {-0.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
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{{640.0f}, {480.0f}, { 1.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
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{{640.0f}, { 0.0f}, { 1.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
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};
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D3DMATERIALHANDLE background_handle;
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IDirect3DMaterial2 *background;
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IDirect3DViewport2 *viewport;
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IDirect3DDevice2 *device;
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IDirectDrawSurface *rt;
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D3DMATERIAL material;
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IDirectDraw2 *ddraw;
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D3DVIEWPORT2 vp;
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IDirect3D2 *d3d;
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D3DCOLOR color;
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HWND window;
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HRESULT hr;
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UINT x, y;
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UINT i, j;
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window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(ddraw = create_ddraw()))
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{
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skip("Failed to create ddraw object, skipping test.\n");
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DestroyWindow(window);
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return;
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}
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if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
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{
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skip("Failed to create D3D device, skipping test.\n");
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IDirectDraw2_Release(ddraw);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice2_GetDirect3D(device, &d3d);
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ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
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hr = IDirect3D2_CreateMaterial(d3d, &background, NULL);
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ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
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hr = IDirect3D2_CreateViewport(d3d, &viewport, NULL);
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ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
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hr = IDirect3DDevice2_AddViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
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memset(&vp, 0, sizeof(vp));
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vp.dwSize = sizeof(vp);
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vp.dwX = 0;
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vp.dwY = 0;
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vp.dwWidth = 640;
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vp.dwHeight = 480;
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vp.dvClipX = -1.0f;
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vp.dvClipY = 1.0f;
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vp.dvClipWidth = 2.0f;
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vp.dvClipHeight = 2.0f;
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vp.dvMinZ = 0.0f;
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vp.dvMaxZ = 1.0f;
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hr = IDirect3DViewport2_SetViewport2(viewport, &vp);
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ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
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memset(&material, 0, sizeof(material));
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material.dwSize = sizeof(material);
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U1(U(material).diffuse).r = 1.0f;
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U2(U(material).diffuse).g = 0.0f;
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U3(U(material).diffuse).b = 0.0f;
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U4(U(material).diffuse).a = 1.0f;
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hr = IDirect3DMaterial2_SetMaterial(background, &material);
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ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
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hr = IDirect3DMaterial2_GetHandle(background, device, &background_handle);
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ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
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hr = IDirect3DViewport2_SetBackground(viewport, background_handle);
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ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
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ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
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hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
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ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
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hr = IDirect3DDevice2_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, tquad, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice2_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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for (i = 0; i < 4; ++i)
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{
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for (j = 0; j < 4; ++j)
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{
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x = 80 * ((2 * j) + 1);
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y = 60 * ((2 * i) + 1);
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color = get_surface_color(rt, x, y);
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ok(compare_color(color, 0x0000ff00, 1),
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"Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color);
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}
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}
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IDirectDrawSurface_Release(rt);
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IDirect3DMaterial2_Release(background);
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hr = IDirect3DDevice2_DeleteViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
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IDirect3DViewport2_Release(viewport);
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IDirect3D2_Release(d3d);
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IDirect3DDevice2_Release(device);
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IDirectDraw2_Release(ddraw);
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DestroyWindow(window);
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}
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START_TEST(ddraw2)
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{
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test_coop_level_create_device_window();
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@ -1276,4 +1393,5 @@ START_TEST(ddraw2)
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test_depth_blit();
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test_texture_load_ckey();
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test_viewport_interfaces();
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test_zenable();
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}
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@ -1396,6 +1396,100 @@ static void test_viewport_interfaces(void)
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IDirectDraw4_Release(ddraw);
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}
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static void test_zenable(void)
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{
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static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
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static struct
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{
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struct vec4 position;
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D3DCOLOR diffuse;
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}
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tquad[] =
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{
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{{ 0.0f, 480.0f, -0.5f, 1.0f}, 0xff00ff00},
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{{ 0.0f, 0.0f, -0.5f, 1.0f}, 0xff00ff00},
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{{640.0f, 480.0f, 1.5f, 1.0f}, 0xff00ff00},
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{{640.0f, 0.0f, 1.5f, 1.0f}, 0xff00ff00},
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};
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IDirect3DViewport3 *viewport;
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IDirect3DDevice3 *device;
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IDirectDrawSurface4 *rt;
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D3DVIEWPORT2 vp;
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IDirect3D3 *d3d;
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D3DCOLOR color;
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HWND window;
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HRESULT hr;
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UINT x, y;
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UINT i, j;
|
||||
|
||||
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
|
||||
0, 0, 640, 480, 0, 0, 0, 0);
|
||||
if (!(device = create_device(window, DDSCL_NORMAL)))
|
||||
{
|
||||
skip("Failed to create D3D device, skipping test.\n");
|
||||
DestroyWindow(window);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
|
||||
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
|
||||
hr = IDirect3D3_CreateViewport(d3d, &viewport, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice3_AddViewport(device, viewport);
|
||||
ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
|
||||
memset(&vp, 0, sizeof(vp));
|
||||
vp.dwSize = sizeof(vp);
|
||||
vp.dwX = 0;
|
||||
vp.dwY = 0;
|
||||
vp.dwWidth = 640;
|
||||
vp.dwHeight = 480;
|
||||
vp.dvClipX = -1.0f;
|
||||
vp.dvClipY = 1.0f;
|
||||
vp.dvClipWidth = 2.0f;
|
||||
vp.dvClipHeight = 2.0f;
|
||||
vp.dvMinZ = 0.0f;
|
||||
vp.dvMaxZ = 1.0f;
|
||||
hr = IDirect3DViewport3_SetViewport2(viewport, &vp);
|
||||
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
|
||||
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
|
||||
ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.0f, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, tquad, 4, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
|
||||
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
|
||||
for (i = 0; i < 4; ++i)
|
||||
{
|
||||
for (j = 0; j < 4; ++j)
|
||||
{
|
||||
x = 80 * ((2 * j) + 1);
|
||||
y = 60 * ((2 * i) + 1);
|
||||
color = get_surface_color(rt, x, y);
|
||||
ok(compare_color(color, 0x0000ff00, 1),
|
||||
"Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color);
|
||||
}
|
||||
}
|
||||
IDirectDrawSurface4_Release(rt);
|
||||
|
||||
hr = IDirect3DDevice3_DeleteViewport(device, viewport);
|
||||
ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
|
||||
IDirect3DViewport3_Release(viewport);
|
||||
IDirect3D3_Release(d3d);
|
||||
IDirect3DDevice3_Release(device);
|
||||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
START_TEST(ddraw4)
|
||||
{
|
||||
test_process_vertices();
|
||||
|
@ -1407,4 +1501,5 @@ START_TEST(ddraw4)
|
|||
test_depth_blit();
|
||||
test_texture_load_ckey();
|
||||
test_viewport_interfaces();
|
||||
test_zenable();
|
||||
}
|
||||
|
|
|
@ -1215,6 +1215,68 @@ static void test_texture_load_ckey(void)
|
|||
IDirect3DDevice7_Release(device);
|
||||
}
|
||||
|
||||
static void test_zenable(void)
|
||||
{
|
||||
static struct
|
||||
{
|
||||
struct vec4 position;
|
||||
D3DCOLOR diffuse;
|
||||
}
|
||||
tquad[] =
|
||||
{
|
||||
{{ 0.0f, 480.0f, -0.5f, 1.0f}, 0xff00ff00},
|
||||
{{ 0.0f, 0.0f, -0.5f, 1.0f}, 0xff00ff00},
|
||||
{{640.0f, 480.0f, 1.5f, 1.0f}, 0xff00ff00},
|
||||
{{640.0f, 0.0f, 1.5f, 1.0f}, 0xff00ff00},
|
||||
};
|
||||
IDirect3DDevice7 *device;
|
||||
IDirectDrawSurface7 *rt;
|
||||
D3DCOLOR color;
|
||||
HWND window;
|
||||
HRESULT hr;
|
||||
UINT x, y;
|
||||
UINT i, j;
|
||||
|
||||
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
|
||||
0, 0, 640, 480, 0, 0, 0, 0);
|
||||
if (!(device = create_device(window, DDSCL_NORMAL)))
|
||||
{
|
||||
skip("Failed to create D3D device, skipping test.\n");
|
||||
DestroyWindow(window);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
|
||||
ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.0f, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, tquad, 4, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice7_GetRenderTarget(device, &rt);
|
||||
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
|
||||
for (i = 0; i < 4; ++i)
|
||||
{
|
||||
for (j = 0; j < 4; ++j)
|
||||
{
|
||||
x = 80 * ((2 * j) + 1);
|
||||
y = 60 * ((2 * i) + 1);
|
||||
color = get_surface_color(rt, x, y);
|
||||
ok(compare_color(color, 0x0000ff00, 1),
|
||||
"Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color);
|
||||
}
|
||||
}
|
||||
IDirectDrawSurface7_Release(rt);
|
||||
|
||||
IDirect3DDevice7_Release(device);
|
||||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
START_TEST(ddraw7)
|
||||
{
|
||||
HMODULE module = GetModuleHandleA("ddraw.dll");
|
||||
|
@ -1233,4 +1295,5 @@ START_TEST(ddraw7)
|
|||
test_coop_level_threaded();
|
||||
test_depth_blit();
|
||||
test_texture_load_ckey();
|
||||
test_zenable();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue