wined3d: Add GL_ATI_fragment_shader.
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28fdebe404
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@ -57,6 +57,7 @@ static const struct {
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{"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
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{"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
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{"GL_ATI_envmap_bumpmap", ATI_ENVMAP_BUMPMAP, 0 },
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{"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
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/* ARB */
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{"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
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@ -2920,6 +2920,85 @@ typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target
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#define GL_MAX_SPOT_EXPONENT_NV 0x8505
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#endif
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/* GL_ATI_fragment_shader */
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#ifndef GL_ATI_fragment_shader
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#define GL_ATI_fragment_shader
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typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI) (GLuint range);
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typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI) (GLuint id);
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typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI) (GLuint id);
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typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI) ();
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typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI) ();
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typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI) (GLuint dst, GLuint coord, GLenum swizzle);
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typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI) (GLuint dst, GLuint interp, GLenum swizzle);
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typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMask,
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GLuint dstMod, GLuint arg1, GLuint arg1Rep,
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GLuint arg1Mod);
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typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMask,
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GLuint dstMod, GLuint arg1, GLuint arg1Rep,
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GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
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GLuint arg2Mod);
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typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMask,
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GLuint dstMod, GLuint arg1, GLuint arg1Rep,
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GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
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GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
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GLuint arg3Mod);
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typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMod,
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GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
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typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMod,
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GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
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GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
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typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMod,
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GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
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GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
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GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
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typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI) (GLuint dst, const GLfloat *value);
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#define GL_FRAGMENT_SHADER_ATI 0x8920
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#define GL_REG_0_ATI 0x8921
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#define GL_REG_1_ATI 0x8922
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#define GL_REG_2_ATI 0x8923
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#define GL_REG_3_ATI 0x8924
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#define GL_REG_4_ATI 0x8925
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#define GL_REG_5_ATI 0x8926
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#define GL_CON_0_ATI 0x8941
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#define GL_CON_1_ATI 0x8942
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#define GL_CON_2_ATI 0x8943
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#define GL_CON_3_ATI 0x8944
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#define GL_CON_4_ATI 0x8945
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#define GL_CON_5_ATI 0x8946
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#define GL_CON_6_ATI 0x8947
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#define GL_CON_7_ATI 0x8948
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#define GL_MOV_ATI 0x8961
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#define GL_ADD_ATI 0x8963
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#define GL_MUL_ATI 0x8964
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#define GL_SUB_ATI 0x8965
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#define GL_DOT3_ATI 0x8966
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#define GL_DOT4_ATI 0x8967
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#define GL_MAD_ATI 0x8968
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#define GL_LERP_ATI 0x8969
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#define GL_CND_ATI 0x896A
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#define GL_CND0_ATI 0x896B
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#define GL_DOT2_ADD_ATI 0x896C
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#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
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#define GL_SWIZZLE_STR_ATI 0x8976
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#define GL_SWIZZLE_STQ_ATI 0x8977
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#define GL_SWIZZLE_STR_DR_ATI 0x8978
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#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
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#define GL_RED_BIT_ATI 0x00000001
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#define GL_GREEN_BIT_ATI 0x00000002
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#define GL_BLUE_BIT_ATI 0x00000004
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#define GL_2X_BIT_ATI 0x00000001
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#define GL_4X_BIT_ATI 0x00000002
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#define GL_8X_BIT_ATI 0x00000004
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#define GL_HALF_BIT_ATI 0x00000008
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#define GL_QUARTER_BIT_ATI 0x00000010
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#define GL_EIGHTH_BIT_ATI 0x00000020
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#define GL_SATURATE_BIT_ATI 0x00000040
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#define GL_2X_BIT_ATI 0x00000001
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#define GL_COMP_BIT_ATI 0x00000002
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#define GL_NEGATE_BIT_ATI 0x00000004
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#define GL_BIAS_BIT_ATI 0x00000008
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#endif
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/* GL_VERSION_2_0 */
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#ifndef GL_VERSION_2_0
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#define GL_VERSION_2_0 1
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@ -3281,6 +3360,7 @@ typedef enum _GL_SupportedExt {
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ATI_TEXTURE_MIRROR_ONCE,
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EXT_VERTEX_SHADER,
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ATI_ENVMAP_BUMPMAP,
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ATI_FRAGMENT_SHADER,
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/* APPLE */
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APPLE_FENCE,
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APPLE_CLIENT_STORAGE,
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@ -3578,7 +3658,22 @@ typedef enum _GL_SupportedExt {
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USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, glFinishRenderApple, APPLE_FLUSH_RENDER, NULL );\
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/* GL_EXT_gpu_program_parameters */ \
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USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL );\
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USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL );
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USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL );\
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/* GL_ATI_fragment_shader */ \
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USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL );\
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USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL );\
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USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL );\
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USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL );\
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USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL );\
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USE_GL_FUNC(PGLFNPASSTEXCOORDATI, glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL );\
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USE_GL_FUNC(PGLFNSAMPLEMAPATI, glSampleMapATI, ATI_FRAGMENT_SHADER, NULL );\
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USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL );\
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USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL );\
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USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL );\
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USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL );\
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USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL );\
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USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL );\
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USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL );
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/****************************************************
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* OpenGL WGL defines and functions pointer
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