wined3d: Explicitly pass the register type and index to shader_get_float_offset().
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3fc27f67f3
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@ -453,19 +453,17 @@ static inline BOOL shader_is_comment(DWORD token)
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/* Convert floating point offset relative
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* to a register file to an absolute offset for float constants */
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static unsigned int shader_get_float_offset(const DWORD reg)
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static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
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{
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unsigned int regnum = reg & WINED3DSP_REGNUM_MASK;
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int regtype = shader_get_regtype(reg);
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switch (regtype) {
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case WINED3DSPR_CONST: return regnum;
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case WINED3DSPR_CONST2: return 2048 + regnum;
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case WINED3DSPR_CONST3: return 4096 + regnum;
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case WINED3DSPR_CONST4: return 6144 + regnum;
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switch (register_type)
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{
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case WINED3DSPR_CONST: return register_idx;
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case WINED3DSPR_CONST2: return 2048 + register_idx;
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case WINED3DSPR_CONST3: return 4096 + register_idx;
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case WINED3DSPR_CONST4: return 6144 + register_idx;
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default:
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FIXME("Unsupported register type: %d\n", regtype);
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return regnum;
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FIXME("Unsupported register type: %d\n", register_type);
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return register_idx;
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}
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}
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@ -962,7 +960,8 @@ static void shader_dump_param(const DWORD param, const DWORD addr_token, BOOL is
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case WINED3DSPR_CONST3:
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case WINED3DSPR_CONST4:
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TRACE("c");
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shader_dump_arr_entry(param, addr_token, shader_get_float_offset(param), shader_version);
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shader_dump_arr_entry(param, addr_token, shader_get_float_offset(shader_get_regtype(param),
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param & WINED3DSP_REGNUM_MASK), shader_version);
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break;
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case WINED3DSPR_TEXTURE: /* vs: case D3DSPR_ADDR */
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TRACE("%c%u", (pshader? 't':'a'), reg);
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@ -1268,7 +1267,8 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table
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}
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else if (ins.handler_idx == WINED3DSIH_DEF)
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{
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unsigned int offset = shader_get_float_offset(*pToken);
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unsigned int offset = shader_get_float_offset(shader_get_regtype(*pToken),
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*pToken & WINED3DSP_REGNUM_MASK);
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TRACE("def c%u = %f, %f, %f, %f", offset,
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*(const float *)(pToken + 1),
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