diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h index f262d12fc7a..26451255c04 100644 --- a/dlls/d3d8/d3d8_private.h +++ b/dlls/d3d8/d3d8_private.h @@ -42,6 +42,9 @@ #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256 #define D3D8_MAX_STREAMS 16 +#define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z') +#define D3D8_RESZ_CODE 0x7fa05000 + /* CreateVertexShader can return > 0xFFFF */ #define VS_HIGHESTFIXEDFXF 0xF0000000 diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 0721d2a501c..4c2c350ec29 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1846,6 +1846,34 @@ static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD in return hr; } +static void resolve_depth_buffer(struct d3d8_device *device) +{ + const struct wined3d_stateblock_state *state = wined3d_stateblock_get_state(device->state); + struct wined3d_rendertarget_view *wined3d_dsv; + struct wined3d_resource *dst_resource; + struct wined3d_texture *dst_texture; + struct wined3d_resource_desc desc; + struct d3d8_surface *d3d8_dsv; + + if (!(dst_texture = state->textures[0])) + return; + dst_resource = wined3d_texture_get_resource(dst_texture); + wined3d_resource_get_desc(dst_resource, &desc); + if (desc.format != WINED3DFMT_D24_UNORM_S8_UINT + && desc.format != WINED3DFMT_X8D24_UNORM + && desc.format != WINED3DFMT_DF16 + && desc.format != WINED3DFMT_DF24 + && desc.format != WINED3DFMT_INTZ) + return; + + if (!(wined3d_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device))) + return; + d3d8_dsv = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv); + + wined3d_device_resolve_sub_resource(device->wined3d_device, dst_resource, 0, + wined3d_rendertarget_view_get_resource(wined3d_dsv), d3d8_dsv->sub_resource_idx, desc.format); +} + static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface, D3DRENDERSTATETYPE state, DWORD value) { @@ -1859,6 +1887,8 @@ static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface, wined3d_stateblock_set_render_state(device->update_state, state, value); if (!device->recording) wined3d_device_set_render_state(device->wined3d_device, state, value); + if (state == D3DRS_POINTSIZE && value == D3D8_RESZ_CODE) + resolve_depth_buffer(device); wined3d_mutex_unlock(); return D3D_OK; diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c index 9a9abecccaf..d1f8872d12e 100644 --- a/dlls/d3d8/directx.c +++ b/dlls/d3d8/directx.c @@ -266,8 +266,17 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3 } wined3d_mutex_lock(); - hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format), - usage, bind_flags, wined3d_rtype, wined3dformat_from_d3dformat(format)); + if (format == D3DFMT_RESZ && resource_type == D3DRTYPE_SURFACE && usage == D3DUSAGE_RENDERTARGET) + { + DWORD levels; + hr = wined3d_check_device_multisample_type(d3d8->wined3d, adapter, device_type, + WINED3DFMT_D24_UNORM_S8_UINT, FALSE, WINED3D_MULTISAMPLE_NON_MASKABLE, &levels); + if (SUCCEEDED(hr) && !levels) + hr = D3DERR_NOTAVAILABLE; + } + else + hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format), + usage, bind_flags, wined3d_rtype, wined3dformat_from_d3dformat(format)); wined3d_mutex_unlock(); return hr;