d3dcompiler/tests: Add more tests for swizzles.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
8ea8eb20a4
commit
18b8393ff9
|
@ -294,78 +294,123 @@ static void test_swizzle(void)
|
||||||
ID3DXConstantTable *constants;
|
ID3DXConstantTable *constants;
|
||||||
ID3D10Blob *ps_code = NULL;
|
ID3D10Blob *ps_code = NULL;
|
||||||
IDirect3DDevice9 *device;
|
IDirect3DDevice9 *device;
|
||||||
|
unsigned int i;
|
||||||
struct vec4 v;
|
struct vec4 v;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
|
||||||
static const char ps_source[] =
|
static const struct
|
||||||
"uniform float4 color;\n"
|
{
|
||||||
"float4 main() : COLOR\n"
|
const char *source;
|
||||||
"{\n"
|
struct vec4 color;
|
||||||
" float4 ret = color;\n"
|
}
|
||||||
" ret.gb = ret.ra;\n"
|
tests[] =
|
||||||
" ret.ra = float2(0.0101, 0.0404);\n"
|
{
|
||||||
" return ret;\n"
|
{
|
||||||
"}";
|
"uniform float4 color;\n"
|
||||||
|
"float4 main() : COLOR\n"
|
||||||
static const char ps_multiple_lhs_source[] =
|
"{\n"
|
||||||
"float4 main() : COLOR\n"
|
" float4 ret = color;\n"
|
||||||
"{\n"
|
" ret.gb = ret.ra;\n"
|
||||||
" float4 ret = float4(0.1, 0.2, 0.3, 0.4);\n"
|
" ret.ra = float2(0.0101, 0.0404);\n"
|
||||||
" ret.wyz.yx = float2(0.5, 0.6).yx;\n"
|
" return ret;\n"
|
||||||
" return ret;\n"
|
"}",
|
||||||
"}";
|
{0.0101f, 0.0303f, 0.0202f, 0.0404f}
|
||||||
|
},
|
||||||
static const char ps_multiple_rhs_source[] =
|
{
|
||||||
"float4 main() : COLOR\n"
|
"float4 main() : COLOR\n"
|
||||||
"{\n"
|
"{\n"
|
||||||
" float4 ret = float4(0.1, 0.2, 0.3, 0.4).ywxz.zyyz;\n"
|
" float4 ret = float4(0.1, 0.2, 0.3, 0.4);\n"
|
||||||
" return ret;\n"
|
" ret.wyz.yx = float2(0.5, 0.6).yx;\n"
|
||||||
"}";
|
" return ret;\n"
|
||||||
|
"}",
|
||||||
|
{0.1f, 0.6f, 0.3f, 0.5f}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"float4 main() : COLOR\n"
|
||||||
|
"{\n"
|
||||||
|
" float4 ret;\n"
|
||||||
|
" ret.zwyx = float4(0.1, 0.2, 0.3, 0.4);\n"
|
||||||
|
" return ret;\n"
|
||||||
|
"}",
|
||||||
|
{0.4f, 0.3f, 0.1f, 0.2f}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"float4 main() : COLOR\n"
|
||||||
|
"{\n"
|
||||||
|
" float4 ret;\n"
|
||||||
|
" ret.yw.y = 0.1;\n"
|
||||||
|
" ret.xzy.yz.y.x = 0.2;\n"
|
||||||
|
" ret.yzwx.yzwx.wz.y = 0.3;\n"
|
||||||
|
" ret.zxy.xyz.zxy.xy.y = 0.4;\n"
|
||||||
|
" return ret;\n"
|
||||||
|
"}",
|
||||||
|
{0.3f, 0.2f, 0.4f, 0.1f}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"float4 main() : COLOR\n"
|
||||||
|
"{\n"
|
||||||
|
" float4 ret;\n"
|
||||||
|
" ret.yxz.yx = float2(0.1, 0.2);\n"
|
||||||
|
" ret.w.x = 0.3;\n"
|
||||||
|
" ret.wzyx.zyx.yx.x = 0.4;\n"
|
||||||
|
" return ret;\n"
|
||||||
|
"}",
|
||||||
|
{0.1f, 0.2f, 0.4f, 0.3f}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"float4 main() : COLOR\n"
|
||||||
|
"{\n"
|
||||||
|
" float4 ret = float4(0.1, 0.2, 0.3, 0.4).ywxz.zyyz;\n"
|
||||||
|
" return ret;\n"
|
||||||
|
"}",
|
||||||
|
{0.1f, 0.4f, 0.4f, 0.1f}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"float4 main() : COLOR\n"
|
||||||
|
"{\n"
|
||||||
|
" float4 ret = float4(0.1, 0.2, 0.3, 0.4);\n"
|
||||||
|
" ret.yxwz = ret;\n"
|
||||||
|
" ret = ret.wyzx;\n"
|
||||||
|
" return ret;\n"
|
||||||
|
"}",
|
||||||
|
{0.3f, 0.1f, 0.4f, 0.2f}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"float4 main() : COLOR\n"
|
||||||
|
"{\n"
|
||||||
|
" float4 ret;\n"
|
||||||
|
" ret.xyzw.xyzw = float4(0.1, 0.2, 0.3, 0.4);\n"
|
||||||
|
" return ret;\n"
|
||||||
|
"}",
|
||||||
|
{0.1f, 0.2f, 0.3f, 0.4f}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
if (!init_test_context(&test_context))
|
if (!init_test_context(&test_context))
|
||||||
return;
|
return;
|
||||||
device = test_context.device;
|
device = test_context.device;
|
||||||
|
|
||||||
todo_wine ps_code = compile_shader(ps_source, "ps_2_0");
|
for (i = 0; i < ARRAY_SIZE(tests); ++i)
|
||||||
if (ps_code)
|
|
||||||
{
|
{
|
||||||
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
|
todo_wine ps_code = compile_shader(tests[i].source, "ps_2_0");
|
||||||
ok(hr == D3D_OK, "Failed to get constant table, hr %#x.\n", hr);
|
if (ps_code)
|
||||||
hr = ID3DXConstantTable_SetVector(constants, device, "color", &color);
|
{
|
||||||
ok(hr == D3D_OK, "Failed to set constant, hr %#x.\n", hr);
|
if (i == 0)
|
||||||
ID3DXConstantTable_Release(constants);
|
{
|
||||||
|
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
|
||||||
|
ok(hr == D3D_OK, "Failed to get constant table, hr %#x.\n", hr);
|
||||||
|
hr = ID3DXConstantTable_SetVector(constants, device, "color", &color);
|
||||||
|
ok(hr == D3D_OK, "Failed to set constant, hr %#x.\n", hr);
|
||||||
|
ID3DXConstantTable_Release(constants);
|
||||||
|
}
|
||||||
|
draw_quad(device, ps_code);
|
||||||
|
|
||||||
draw_quad(device, ps_code);
|
v = get_color_vec4(device, 0, 0);
|
||||||
|
ok(compare_vec4(&v, tests[i].color.x, tests[i].color.y, tests[i].color.z, tests[i].color.w, 0),
|
||||||
|
"Test %u: Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", i, v.x, v.y, v.z, v.w);
|
||||||
|
|
||||||
v = get_color_vec4(device, 0, 0);
|
ID3D10Blob_Release(ps_code);
|
||||||
ok(compare_vec4(&v, 0.0101f, 0.0303f, 0.0202f, 0.0404f, 0),
|
}
|
||||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
|
|
||||||
|
|
||||||
ID3D10Blob_Release(ps_code);
|
|
||||||
}
|
|
||||||
|
|
||||||
todo_wine ps_code = compile_shader(ps_multiple_lhs_source, "ps_2_0");
|
|
||||||
if (ps_code)
|
|
||||||
{
|
|
||||||
draw_quad(device, ps_code);
|
|
||||||
|
|
||||||
v = get_color_vec4(device, 0, 0);
|
|
||||||
ok(compare_vec4(&v, 0.1f, 0.6f, 0.3f, 0.5f, 0),
|
|
||||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
|
|
||||||
|
|
||||||
ID3D10Blob_Release(ps_code);
|
|
||||||
}
|
|
||||||
|
|
||||||
todo_wine ps_code = compile_shader(ps_multiple_rhs_source, "ps_2_0");
|
|
||||||
if (ps_code)
|
|
||||||
{
|
|
||||||
draw_quad(device, ps_code);
|
|
||||||
|
|
||||||
v = get_color_vec4(device, 0, 0);
|
|
||||||
ok(compare_vec4(&v, 0.1f, 0.4f, 0.4f, 0.1f, 0),
|
|
||||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
|
|
||||||
|
|
||||||
ID3D10Blob_Release(ps_code);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
release_test_context(&test_context);
|
release_test_context(&test_context);
|
||||||
|
|
Loading…
Reference in New Issue