d3dcompiler/tests: Add more tests for swizzles.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-03-15 16:25:12 -05:00 committed by Alexandre Julliard
parent 8ea8eb20a4
commit 18b8393ff9
1 changed files with 106 additions and 61 deletions

View File

@ -294,78 +294,123 @@ static void test_swizzle(void)
ID3DXConstantTable *constants; ID3DXConstantTable *constants;
ID3D10Blob *ps_code = NULL; ID3D10Blob *ps_code = NULL;
IDirect3DDevice9 *device; IDirect3DDevice9 *device;
unsigned int i;
struct vec4 v; struct vec4 v;
HRESULT hr; HRESULT hr;
static const char ps_source[] = static const struct
"uniform float4 color;\n" {
"float4 main() : COLOR\n" const char *source;
"{\n" struct vec4 color;
" float4 ret = color;\n" }
" ret.gb = ret.ra;\n" tests[] =
" ret.ra = float2(0.0101, 0.0404);\n" {
" return ret;\n" {
"}"; "uniform float4 color;\n"
"float4 main() : COLOR\n"
static const char ps_multiple_lhs_source[] = "{\n"
"float4 main() : COLOR\n" " float4 ret = color;\n"
"{\n" " ret.gb = ret.ra;\n"
" float4 ret = float4(0.1, 0.2, 0.3, 0.4);\n" " ret.ra = float2(0.0101, 0.0404);\n"
" ret.wyz.yx = float2(0.5, 0.6).yx;\n" " return ret;\n"
" return ret;\n" "}",
"}"; {0.0101f, 0.0303f, 0.0202f, 0.0404f}
},
static const char ps_multiple_rhs_source[] = {
"float4 main() : COLOR\n" "float4 main() : COLOR\n"
"{\n" "{\n"
" float4 ret = float4(0.1, 0.2, 0.3, 0.4).ywxz.zyyz;\n" " float4 ret = float4(0.1, 0.2, 0.3, 0.4);\n"
" return ret;\n" " ret.wyz.yx = float2(0.5, 0.6).yx;\n"
"}"; " return ret;\n"
"}",
{0.1f, 0.6f, 0.3f, 0.5f}
},
{
"float4 main() : COLOR\n"
"{\n"
" float4 ret;\n"
" ret.zwyx = float4(0.1, 0.2, 0.3, 0.4);\n"
" return ret;\n"
"}",
{0.4f, 0.3f, 0.1f, 0.2f}
},
{
"float4 main() : COLOR\n"
"{\n"
" float4 ret;\n"
" ret.yw.y = 0.1;\n"
" ret.xzy.yz.y.x = 0.2;\n"
" ret.yzwx.yzwx.wz.y = 0.3;\n"
" ret.zxy.xyz.zxy.xy.y = 0.4;\n"
" return ret;\n"
"}",
{0.3f, 0.2f, 0.4f, 0.1f}
},
{
"float4 main() : COLOR\n"
"{\n"
" float4 ret;\n"
" ret.yxz.yx = float2(0.1, 0.2);\n"
" ret.w.x = 0.3;\n"
" ret.wzyx.zyx.yx.x = 0.4;\n"
" return ret;\n"
"}",
{0.1f, 0.2f, 0.4f, 0.3f}
},
{
"float4 main() : COLOR\n"
"{\n"
" float4 ret = float4(0.1, 0.2, 0.3, 0.4).ywxz.zyyz;\n"
" return ret;\n"
"}",
{0.1f, 0.4f, 0.4f, 0.1f}
},
{
"float4 main() : COLOR\n"
"{\n"
" float4 ret = float4(0.1, 0.2, 0.3, 0.4);\n"
" ret.yxwz = ret;\n"
" ret = ret.wyzx;\n"
" return ret;\n"
"}",
{0.3f, 0.1f, 0.4f, 0.2f}
},
{
"float4 main() : COLOR\n"
"{\n"
" float4 ret;\n"
" ret.xyzw.xyzw = float4(0.1, 0.2, 0.3, 0.4);\n"
" return ret;\n"
"}",
{0.1f, 0.2f, 0.3f, 0.4f}
},
};
if (!init_test_context(&test_context)) if (!init_test_context(&test_context))
return; return;
device = test_context.device; device = test_context.device;
todo_wine ps_code = compile_shader(ps_source, "ps_2_0"); for (i = 0; i < ARRAY_SIZE(tests); ++i)
if (ps_code)
{ {
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants); todo_wine ps_code = compile_shader(tests[i].source, "ps_2_0");
ok(hr == D3D_OK, "Failed to get constant table, hr %#x.\n", hr); if (ps_code)
hr = ID3DXConstantTable_SetVector(constants, device, "color", &color); {
ok(hr == D3D_OK, "Failed to set constant, hr %#x.\n", hr); if (i == 0)
ID3DXConstantTable_Release(constants); {
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
ok(hr == D3D_OK, "Failed to get constant table, hr %#x.\n", hr);
hr = ID3DXConstantTable_SetVector(constants, device, "color", &color);
ok(hr == D3D_OK, "Failed to set constant, hr %#x.\n", hr);
ID3DXConstantTable_Release(constants);
}
draw_quad(device, ps_code);
draw_quad(device, ps_code); v = get_color_vec4(device, 0, 0);
ok(compare_vec4(&v, tests[i].color.x, tests[i].color.y, tests[i].color.z, tests[i].color.w, 0),
"Test %u: Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", i, v.x, v.y, v.z, v.w);
v = get_color_vec4(device, 0, 0); ID3D10Blob_Release(ps_code);
ok(compare_vec4(&v, 0.0101f, 0.0303f, 0.0202f, 0.0404f, 0), }
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
ID3D10Blob_Release(ps_code);
}
todo_wine ps_code = compile_shader(ps_multiple_lhs_source, "ps_2_0");
if (ps_code)
{
draw_quad(device, ps_code);
v = get_color_vec4(device, 0, 0);
ok(compare_vec4(&v, 0.1f, 0.6f, 0.3f, 0.5f, 0),
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
ID3D10Blob_Release(ps_code);
}
todo_wine ps_code = compile_shader(ps_multiple_rhs_source, "ps_2_0");
if (ps_code)
{
draw_quad(device, ps_code);
v = get_color_vec4(device, 0, 0);
ok(compare_vec4(&v, 0.1f, 0.4f, 0.4f, 0.1f, 0),
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
ID3D10Blob_Release(ps_code);
} }
release_test_context(&test_context); release_test_context(&test_context);