d3dx9: Simplify D3DXSphereBoundProbe() a bit.
Spurred by a patch by Alex Henrie. Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
ea7cf67915
commit
18ae539c91
|
@ -2409,20 +2409,21 @@ BOOL WINAPI D3DXIntersectTri(const D3DXVECTOR3 *p0, const D3DXVECTOR3 *p1, const
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
BOOL WINAPI D3DXSphereBoundProbe(const D3DXVECTOR3 *pcenter, float radius,
|
||||
const D3DXVECTOR3 *prayposition, const D3DXVECTOR3 *praydirection)
|
||||
BOOL WINAPI D3DXSphereBoundProbe(const D3DXVECTOR3 *center, float radius,
|
||||
const D3DXVECTOR3 *ray_position, const D3DXVECTOR3 *ray_direction)
|
||||
{
|
||||
D3DXVECTOR3 difference;
|
||||
FLOAT a, b, c, d;
|
||||
D3DXVECTOR3 difference = {0};
|
||||
float a, b, c, d;
|
||||
|
||||
a = D3DXVec3LengthSq(praydirection);
|
||||
if (!D3DXVec3Subtract(&difference, prayposition, pcenter)) return FALSE;
|
||||
b = D3DXVec3Dot(&difference, praydirection);
|
||||
D3DXVec3Subtract(&difference, ray_position, center);
|
||||
c = D3DXVec3LengthSq(&difference) - radius * radius;
|
||||
if (c < 0.0f)
|
||||
return TRUE;
|
||||
a = D3DXVec3LengthSq(ray_direction);
|
||||
b = D3DXVec3Dot(&difference, ray_direction);
|
||||
d = b * b - a * c;
|
||||
|
||||
if ( ( d <= 0.0f ) || ( sqrt(d) <= b ) ) return FALSE;
|
||||
return TRUE;
|
||||
return d >= 0.0f && (b <= 0.0f || d > b * b);
|
||||
}
|
||||
|
||||
/*************************************************************************
|
||||
|
|
|
@ -435,18 +435,42 @@ static void D3DXBoundProbeTest(void)
|
|||
radius = sqrt(77.0f);
|
||||
center.x = 1.0f; center.y = 2.0f; center.z = 3.0f;
|
||||
raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f;
|
||||
|
||||
rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f;
|
||||
result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
|
||||
ok(result == TRUE, "expected TRUE, received FALSE\n");
|
||||
ok(result == TRUE, "Got unexpected result %#x.\n", result);
|
||||
|
||||
rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f;
|
||||
result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
|
||||
ok(result == FALSE, "expected FALSE, received TRUE\n");
|
||||
ok(result == FALSE, "Got unexpected result %#x.\n", result);
|
||||
|
||||
raydirection.x = -2.0f; raydirection.y = 4.0f; raydirection.z = -2.0f;
|
||||
result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
|
||||
ok(result == TRUE, "Got unexpected result %#x.\n", result);
|
||||
|
||||
rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f;
|
||||
result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
|
||||
ok(result == FALSE, "expected FALSE, received TRUE\n");
|
||||
ok(result == FALSE, "Got unexpected result %#x.\n", result);
|
||||
|
||||
raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f;
|
||||
result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
|
||||
ok(result == FALSE, "Got unexpected result %#x.\n", result);
|
||||
|
||||
radius = 1.0f;
|
||||
rayposition.x = 2.0f; rayposition.y = 2.0f; rayposition.z = 3.0f;
|
||||
result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
|
||||
ok(result == FALSE, "Got unexpected result %#x.\n", result);
|
||||
|
||||
raydirection.x = 0.0f; raydirection.y = 0.0f; raydirection.z = 1.0f;
|
||||
result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
|
||||
ok(result == TRUE, "Got unexpected result %#x.\n", result);
|
||||
|
||||
if (0)
|
||||
{
|
||||
/* All these crash on native. */
|
||||
D3DXSphereBoundProbe(¢er, radius, &rayposition, NULL);
|
||||
D3DXSphereBoundProbe(¢er, radius, NULL, &raydirection);
|
||||
D3DXSphereBoundProbe(NULL, radius, &rayposition, &raydirection);
|
||||
}
|
||||
}
|
||||
|
||||
static void D3DXComputeBoundingBoxTest(void)
|
||||
|
|
Loading…
Reference in New Issue