From 1874f314e2c6e3c54e25db8380606cc859adcfc4 Mon Sep 17 00:00:00 2001 From: Roderick Colenbrander Date: Wed, 18 Nov 2009 21:25:47 +0100 Subject: [PATCH] opengl32: No display driver supports windowless opengl3 rendering and likely no driver will ever will. --- dlls/opengl32/tests/opengl.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/dlls/opengl32/tests/opengl.c b/dlls/opengl32/tests/opengl.c index c83f1a07cf6..4137eea54a0 100644 --- a/dlls/opengl32/tests/opengl.c +++ b/dlls/opengl32/tests/opengl.c @@ -641,10 +641,13 @@ static void test_opengl3(HDC hdc) gl3Ctx = pwglCreateContextAttribsARB(hdc, 0, attribs); ok(gl3Ctx != 0, "pwglCreateContextAttribsARB for a 3.0 context failed!\n"); - /* OpenGL 3.0 allows offscreen rendering WITHOUT a drawable */ - /* NOTE: Nvidia's 177.89 beta drivers don't allow this yet */ + /* OpenGL 3.0 allows offscreen rendering WITHOUT a drawable + * Neither AMD or Nvidia support it at this point. The WGL_ARB_create_context specs also say that + * it is hard because drivers use the HDC to enter the display driver and it sounds like they don't + * expect drivers to ever offer it. + */ res = wglMakeCurrent(0, gl3Ctx); - todo_wine ok(res == TRUE, "OpenGL 3.0 should allow windowless rendering, but the test failed!\n"); + ok(res == FALSE, "Wow, OpenGL 3.0 windowless rendering passed while it was expected not to!\n"); if(res) wglMakeCurrent(0, 0);