diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index aec876fb745..1b2f7e09318 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1379,11 +1379,21 @@ HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UI return WINED3DERR_INVALIDCALL; } - stream = &device->update_state->streams[stream_idx]; + stream = &device->state.streams[stream_idx]; prev_buffer = stream->buffer; + if (buffer) + wined3d_buffer_incref(buffer); + if (device->update_stateblock_state->streams[stream_idx].buffer) + wined3d_buffer_decref(device->update_stateblock_state->streams[stream_idx].buffer); + device->update_stateblock_state->streams[stream_idx].buffer = buffer; + device->update_stateblock_state->streams[stream_idx].stride = stride; + if (device->recording) + { device->recording->changed.streamSource |= 1u << stream_idx; + return WINED3D_OK; + } if (prev_buffer == buffer && stream->stride == stride @@ -1398,9 +1408,7 @@ HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UI stream->offset = offset; if (buffer) wined3d_buffer_incref(buffer); - - if (!device->recording) - wined3d_cs_emit_set_stream_source(device->cs, stream_idx, buffer, offset, stride); + wined3d_cs_emit_set_stream_source(device->cs, stream_idx, buffer, offset, stride); if (prev_buffer) wined3d_buffer_decref(prev_buffer); @@ -1432,8 +1440,8 @@ HRESULT CDECL wined3d_device_get_stream_source(const struct wined3d_device *devi HRESULT CDECL wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider) { + UINT old_flags, old_freq, flags, freq; struct wined3d_stream_state *stream; - UINT old_flags, old_freq; TRACE("device %p, stream_idx %u, divider %#x.\n", device, stream_idx, divider); @@ -1454,16 +1462,24 @@ HRESULT CDECL wined3d_device_set_stream_source_freq(struct wined3d_device *devic return WINED3DERR_INVALIDCALL; } - stream = &device->update_state->streams[stream_idx]; + stream = &device->state.streams[stream_idx]; old_flags = stream->flags; old_freq = stream->frequency; - stream->flags = divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA); - stream->frequency = divider & 0x7fffff; + flags = divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA); + freq = divider & 0x7fffff; + device->update_stateblock_state->streams[stream_idx].flags = flags; + device->update_stateblock_state->streams[stream_idx].frequency = freq; if (device->recording) + { device->recording->changed.streamFreq |= 1u << stream_idx; - else if (stream->frequency != old_freq || stream->flags != old_flags) + return WINED3D_OK; + } + + stream->flags = flags; + stream->frequency = freq; + if (stream->frequency != old_freq || stream->flags != old_flags) wined3d_cs_emit_set_stream_source_freq(device->cs, stream_idx, stream->frequency, stream->flags); return WINED3D_OK; @@ -5239,11 +5255,11 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso device->state.streams[i].buffer = NULL; } - if (device->recording && &device->update_state->streams[i].buffer->resource == resource) + if (device->recording && &device->update_stateblock_state->streams[i].buffer->resource == resource) { ERR("Buffer resource %p is still in use by stateblock %p, stream %u.\n", resource, device->recording, i); - device->update_state->streams[i].buffer = NULL; + device->update_stateblock_state->streams[i].buffer = NULL; } } diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index fe307ae35d3..4f16c99b4b1 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -535,6 +535,15 @@ void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) wined3d_vertex_declaration_decref(decl); } + for (i = 0; i < MAX_STREAMS; ++i) + { + if ((buffer = state->streams[i].buffer)) + { + state->streams[i].buffer = NULL; + wined3d_buffer_decref(buffer); + } + } + if ((buffer = state->index_buffer)) { state->index_buffer = NULL; @@ -872,19 +881,19 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock) { if (!(map & 1)) continue; - if (stateblock->state.streams[i].stride != src_state->streams[i].stride - || stateblock->state.streams[i].buffer != src_state->streams[i].buffer) + if (stateblock->stateblock_state.streams[i].stride != state->streams[i].stride + || stateblock->stateblock_state.streams[i].buffer != state->streams[i].buffer) { TRACE("Updating stream source %u to %p, stride to %u.\n", - i, src_state->streams[i].buffer, - src_state->streams[i].stride); + i, state->streams[i].buffer, + state->streams[i].stride); - stateblock->state.streams[i].stride = src_state->streams[i].stride; - if (src_state->streams[i].buffer) - wined3d_buffer_incref(src_state->streams[i].buffer); - if (stateblock->state.streams[i].buffer) - wined3d_buffer_decref(stateblock->state.streams[i].buffer); - stateblock->state.streams[i].buffer = src_state->streams[i].buffer; + stateblock->stateblock_state.streams[i].stride = state->streams[i].stride; + if (state->streams[i].buffer) + wined3d_buffer_incref(state->streams[i].buffer); + if (stateblock->stateblock_state.streams[i].buffer) + wined3d_buffer_decref(stateblock->stateblock_state.streams[i].buffer); + stateblock->stateblock_state.streams[i].buffer = state->streams[i].buffer; } } @@ -893,14 +902,14 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock) { if (!(map & 1)) continue; - if (stateblock->state.streams[i].frequency != src_state->streams[i].frequency - || stateblock->state.streams[i].flags != src_state->streams[i].flags) + if (stateblock->stateblock_state.streams[i].frequency != state->streams[i].frequency + || stateblock->stateblock_state.streams[i].flags != state->streams[i].flags) { TRACE("Updating stream frequency %u to %u flags to %#x.\n", - i, src_state->streams[i].frequency, src_state->streams[i].flags); + i, state->streams[i].frequency, state->streams[i].flags); - stateblock->state.streams[i].frequency = src_state->streams[i].frequency; - stateblock->state.streams[i].flags = src_state->streams[i].flags; + stateblock->stateblock_state.streams[i].frequency = state->streams[i].frequency; + stateblock->stateblock_state.streams[i].flags = state->streams[i].flags; } } @@ -1164,18 +1173,30 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) map = stateblock->changed.streamSource; for (i = 0; map; map >>= 1, ++i) { - if (map & 1) - wined3d_device_set_stream_source(device, i, - stateblock->state.streams[i].buffer, - 0, stateblock->state.streams[i].stride); + if (!(map & 1)) continue; + + state->streams[i].stride = stateblock->stateblock_state.streams[i].stride; + if (stateblock->stateblock_state.streams[i].buffer) + wined3d_buffer_incref(stateblock->stateblock_state.streams[i].buffer); + if (state->streams[i].buffer) + wined3d_buffer_decref(state->streams[i].buffer); + state->streams[i].buffer = stateblock->stateblock_state.streams[i].buffer; + + wined3d_device_set_stream_source(device, i, + stateblock->stateblock_state.streams[i].buffer, + 0, stateblock->stateblock_state.streams[i].stride); } map = stateblock->changed.streamFreq; for (i = 0; map; map >>= 1, ++i) { - if (map & 1) - wined3d_device_set_stream_source_freq(device, i, - stateblock->state.streams[i].frequency | stateblock->state.streams[i].flags); + if (!(map & 1)) continue; + + state->streams[i].frequency = stateblock->stateblock_state.streams[i].frequency; + state->streams[i].flags = stateblock->stateblock_state.streams[i].flags; + + wined3d_device_set_stream_source_freq(device, i, + stateblock->stateblock_state.streams[i].frequency | stateblock->stateblock_state.streams[i].flags); } map = stateblock->changed.textures; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 13fdb1c3aa1..479aaf2c622 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2971,6 +2971,7 @@ struct wined3d_dummy_textures struct wined3d_stateblock_state { struct wined3d_vertex_declaration *vertex_declaration; + struct wined3d_stream_state streams[MAX_STREAMS + 1]; struct wined3d_buffer *index_buffer; enum wined3d_format_id index_format; int base_vertex_index;