d3d10core: Implement ID3D10Device::Draw().
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@ -146,8 +146,12 @@ static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
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static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface,
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static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface,
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UINT vertex_count, UINT start_vertex_location)
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UINT vertex_count, UINT start_vertex_location)
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{
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{
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FIXME("iface %p, vertex_count %u, start_vertex_location %u stub!\n",
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struct d3d10_device *This = (struct d3d10_device *)iface;
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TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
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iface, vertex_count, start_vertex_location);
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iface, vertex_count, start_vertex_location);
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IWineD3DDevice_DrawPrimitive(This->wined3d_device, start_vertex_location, vertex_count);
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}
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}
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static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
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static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
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