wined3d: Pass a wined3d_context_gl structure to find_arb_pshader().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-06-21 02:50:01 +04:30 committed by Alexandre Julliard
parent 28d61adf5e
commit 17d159e3ca
1 changed files with 4 additions and 4 deletions

View File

@ -4227,11 +4227,11 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
}
/* Context activation is done by the caller. */
static struct arb_ps_compiled_shader *find_arb_pshader(struct wined3d_context *context,
static struct arb_ps_compiled_shader *find_arb_pshader(struct wined3d_context_gl *context_gl,
struct wined3d_shader *shader, const struct arb_ps_compile_args *args)
{
const struct wined3d_d3d_info *d3d_info = context->d3d_info;
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_d3d_info *d3d_info = context_gl->c.d3d_info;
const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
struct wined3d_device *device = shader->device;
UINT i;
DWORD new_size;
@ -4565,7 +4565,7 @@ static void shader_arb_select(void *shader_priv, struct wined3d_context *context
TRACE("Using pixel shader %p.\n", ps);
find_arb_ps_compile_args(state, context, ps, &compile_args);
compiled = find_arb_pshader(context, ps, &compile_args);
compiled = find_arb_pshader(context_gl, ps, &compile_args);
priv->current_fprogram_id = compiled->prgId;
priv->compiled_fprog = compiled;