wined3d: Recognize SM5 dcl_uav_raw opcode.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-11-30 12:47:31 +01:00 committed by Alexandre Julliard
parent df7512c5e9
commit 17c7cbeb88
5 changed files with 42 additions and 0 deletions

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@ -5248,6 +5248,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_DCL_TGSM_RAW */ NULL, /* WINED3DSIH_DCL_TGSM_RAW */ NULL,
/* WINED3DSIH_DCL_TGSM_STRUCTURED */ NULL, /* WINED3DSIH_DCL_TGSM_STRUCTURED */ NULL,
/* WINED3DSIH_DCL_THREAD_GROUP */ NULL, /* WINED3DSIH_DCL_THREAD_GROUP */ NULL,
/* WINED3DSIH_DCL_UAV_RAW */ NULL,
/* WINED3DSIH_DCL_UAV_TYPED */ NULL, /* WINED3DSIH_DCL_UAV_TYPED */ NULL,
/* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop, /* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop,
/* WINED3DSIH_DEF */ shader_hw_nop, /* WINED3DSIH_DEF */ shader_hw_nop,

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@ -8911,6 +8911,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_TGSM_RAW */ NULL, /* WINED3DSIH_DCL_TGSM_RAW */ NULL,
/* WINED3DSIH_DCL_TGSM_STRUCTURED */ NULL, /* WINED3DSIH_DCL_TGSM_STRUCTURED */ NULL,
/* WINED3DSIH_DCL_THREAD_GROUP */ NULL, /* WINED3DSIH_DCL_THREAD_GROUP */ NULL,
/* WINED3DSIH_DCL_UAV_RAW */ NULL,
/* WINED3DSIH_DCL_UAV_TYPED */ shader_glsl_nop, /* WINED3DSIH_DCL_UAV_TYPED */ shader_glsl_nop,
/* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop, /* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop,
/* WINED3DSIH_DEF */ shader_glsl_nop, /* WINED3DSIH_DEF */ shader_glsl_nop,

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@ -89,6 +89,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_DCL_TGSM_RAW */ "dcl_tgsm_raw", /* WINED3DSIH_DCL_TGSM_RAW */ "dcl_tgsm_raw",
/* WINED3DSIH_DCL_TGSM_STRUCTURED */ "dcl_tgsm_structured", /* WINED3DSIH_DCL_TGSM_STRUCTURED */ "dcl_tgsm_structured",
/* WINED3DSIH_DCL_THREAD_GROUP */ "dcl_thread_group", /* WINED3DSIH_DCL_THREAD_GROUP */ "dcl_thread_group",
/* WINED3DSIH_DCL_UAV_RAW */ "dcl_uav_raw",
/* WINED3DSIH_DCL_UAV_TYPED */ "dcl_uav_typed", /* WINED3DSIH_DCL_UAV_TYPED */ "dcl_uav_typed",
/* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount", /* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
/* WINED3DSIH_DEF */ "def", /* WINED3DSIH_DEF */ "def",
@ -1457,6 +1458,18 @@ static void shader_dump_sync_flags(struct wined3d_string_buffer *buffer, DWORD s
shader_addline(buffer, "_unknown_flags(%#x)", sync_flags); shader_addline(buffer, "_unknown_flags(%#x)", sync_flags);
} }
static void shader_dump_uav_flags(struct wined3d_string_buffer *buffer, DWORD uav_flags)
{
if (uav_flags & WINED3DSUF_GLOBALLY_COHERENT)
{
shader_addline(buffer, "_glc");
uav_flags &= ~WINED3DSUF_GLOBALLY_COHERENT;
}
if (uav_flags)
shader_addline(buffer, "_unknown_flags(%#x)", uav_flags);
}
static void shader_dump_tessellator_domain(struct wined3d_string_buffer *buffer, static void shader_dump_tessellator_domain(struct wined3d_string_buffer *buffer,
enum wined3d_tessellator_domain domain) enum wined3d_tessellator_domain domain)
{ {
@ -2417,6 +2430,13 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
ins.declaration.thread_group_size.y, ins.declaration.thread_group_size.y,
ins.declaration.thread_group_size.z); ins.declaration.thread_group_size.z);
} }
else if (ins.handler_idx == WINED3DSIH_DCL_UAV_RAW)
{
shader_addline(&buffer, "%s", shader_opcode_names[ins.handler_idx]);
shader_dump_uav_flags(&buffer, ins.flags);
shader_addline(&buffer, " ");
shader_dump_dst_param(&buffer, &ins.declaration.dst, &shader_version);
}
else if (ins.handler_idx == WINED3DSIH_DEF) else if (ins.handler_idx == WINED3DSIH_DEF)
{ {
shader_addline(&buffer, "def c%u = %.8e, %.8e, %.8e, %.8e", shader_get_float_offset(ins.dst[0].reg.type, shader_addline(&buffer, "def c%u = %.8e, %.8e, %.8e, %.8e", shader_get_float_offset(ins.dst[0].reg.type,

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@ -64,6 +64,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
#define WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT 11 #define WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
#define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT) #define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT)
#define WINED3D_SM5_UAV_FLAGS_SHIFT 11
#define WINED3D_SM5_UAV_FLAGS_MASK (0xffu << WINED3D_SM5_UAV_FLAGS_SHIFT)
#define WINED3D_SM5_SYNC_FLAGS_SHIFT 11 #define WINED3D_SM5_SYNC_FLAGS_SHIFT 11
#define WINED3D_SM5_SYNC_FLAGS_MASK (0xffu << WINED3D_SM5_SYNC_FLAGS_SHIFT) #define WINED3D_SM5_SYNC_FLAGS_MASK (0xffu << WINED3D_SM5_SYNC_FLAGS_SHIFT)
@ -237,6 +240,7 @@ enum wined3d_sm4_opcode
WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99, WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
WINED3D_SM5_OP_DCL_THREAD_GROUP = 0x9b, WINED3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c, WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
WINED3D_SM5_OP_DCL_UAV_RAW = 0x9d,
WINED3D_SM5_OP_DCL_TGSM_RAW = 0x9f, WINED3D_SM5_OP_DCL_TGSM_RAW = 0x9f,
WINED3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0, WINED3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0,
WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2, WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
@ -660,6 +664,14 @@ static void shader_sm5_read_dcl_thread_group(struct wined3d_shader_instruction *
ins->declaration.thread_group_size.z = *tokens++; ins->declaration.thread_group_size.z = *tokens++;
} }
static void shader_sm5_read_dcl_uav_raw(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_UAV, &ins->declaration.dst);
ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
}
static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins, static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv) struct wined3d_sm4_data *priv)
@ -858,6 +870,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
shader_sm5_read_dcl_thread_group}, shader_sm5_read_dcl_thread_group},
{WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", "", {WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", "",
shader_sm4_read_dcl_resource}, shader_sm4_read_dcl_resource},
{WINED3D_SM5_OP_DCL_UAV_RAW, WINED3DSIH_DCL_UAV_RAW, "", "",
shader_sm5_read_dcl_uav_raw},
{WINED3D_SM5_OP_DCL_TGSM_RAW, WINED3DSIH_DCL_TGSM_RAW, "", "", {WINED3D_SM5_OP_DCL_TGSM_RAW, WINED3DSIH_DCL_TGSM_RAW, "", "",
shader_sm5_read_dcl_tgsm_raw}, shader_sm5_read_dcl_tgsm_raw},
{WINED3D_SM5_OP_DCL_TGSM_STRUCTURED, WINED3DSIH_DCL_TGSM_STRUCTURED, "", "", {WINED3D_SM5_OP_DCL_TGSM_STRUCTURED, WINED3DSIH_DCL_TGSM_STRUCTURED, "", "",

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@ -469,6 +469,11 @@ enum wined3d_shader_sync_flags
WINED3DSSF_GROUP_SHARED_MEMORY = 0x2, WINED3DSSF_GROUP_SHARED_MEMORY = 0x2,
}; };
enum wined3d_shader_uav_flags
{
WINED3DSUF_GLOBALLY_COHERENT = 0x20,
};
enum wined3d_tessellator_domain enum wined3d_tessellator_domain
{ {
WINED3D_TESSELLATOR_DOMAIN_LINE = 1, WINED3D_TESSELLATOR_DOMAIN_LINE = 1,
@ -609,6 +614,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_DCL_TGSM_RAW, WINED3DSIH_DCL_TGSM_RAW,
WINED3DSIH_DCL_TGSM_STRUCTURED, WINED3DSIH_DCL_TGSM_STRUCTURED,
WINED3DSIH_DCL_THREAD_GROUP, WINED3DSIH_DCL_THREAD_GROUP,
WINED3DSIH_DCL_UAV_RAW,
WINED3DSIH_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED,
WINED3DSIH_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT,
WINED3DSIH_DEF, WINED3DSIH_DEF,